1. Soundodger 2
  2. News
  3. 0.2.7 Now Live (Beta branch)

0.2.7 Now Live (Beta branch)

Of course there were too many new things added in one shot for this to go smoothly. But then again, what's a beta branch update without a few hiccups? Thanks for the feedback everyone! Full changelog below:

Game
  • Fixed filters not displaying correctly
  • Fixed lasers sometimes not colliding with player
  • Fixed domes not pushing mirror clones out of the way with various movement restrictions
  • Fixed homing bullets not aiming for you when pushed by domes
  • Fixed error caused by lasers colliding with despawned domes
  • Changed lasers to no longer shorten when colliding with player (fun while it lasted)
  • Fixed lasers hitting newest dome first, even if it's not the closest collision
  • Fixed lasers not going through soft domes
  • Fixed unintentional bullet twisting in Crowds
Editor
  • Fixed pasted Extra markers not respecting their time differences
  • Fixed soft dome button outline appearing on top of fullscreen and Edit Color windows
  • Fixed On Top text displaying on top of Settings and Edit Color windows
  • Fixed dome size of NaN crashing the game (along with all number inputs across the editor)
  • Fixed Extra property not updating when typing its original value into the deck
  • Fixed error when closing Editor back to Welcome screen
  • Added "(no text)" placeholder in Text deck and Extra marker duration bar when a text object has no text
  • Disabled [G] key to switch to fullscreen when Settings is open