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  3. Patch 0.2.5 now live for all players

Patch 0.2.5 now live for all players

Hi Dodgers!

Soundodger 2 has now been updated to v0.2.5 to match what's already in the beta branch.

The biggest change here is [yet another] complete reworking of how timing works, which requires a little explanation to prevent confusion. Any level made with v0.2.1 or earlier should play very similarly to how it did before, but now if you open it in the editor, you'll notice some values have been changed around. It's okay to save with these new values. They are changed on the fly to account for a more accurate timing throughout the game. You'll also notice legacy levels from Soundodger+ play back a little more faithfully to how they should.

If you have any questions, the discord is a good place to go.

Thanks for bearing with me as I completely change things! Isn't Early Access fun!?

-Bean
(P.S. the answer is yes)

Changelog v0.2.5 (from v0.2.1)
Game:
  • Changed internal timing for arena spin
  • Adjusted speed of all main levels
  • Changed arrangement of a bullet pattern in Sophomore Slump (easy+advanced)
  • Fixed intro effects animation for Can't Dodge My Love! (challenge)
  • Fixed exploit allowing grazing when paused
  • Fixed inconsistent trail clone distance at varying framerates
  • Fixed enemies not leaving during results screen with constant enemy display on
Editor:
  • Changed score circle to reset back to 100% when jumping to a new time
  • Fixed enemy position jittering when dragging playhead with grid snap on
  • Fixed mod playback speed affecting arena rotation
  • Fixed game preview window being the wrong aspect ratio when not at a 16:9 resolution
  • Fixed not being able to use period, comma, or delete keys when editing values in an arena angle reset text box
Misc:
  • Fixed mod window animating weird when closing at high fps