1. Primeval
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  3. High Definition Rendering

High Definition Rendering

  • The game now uses Unity's High Definition Render Pipeline.

  • The ocean's underwater camera effect has been changed. Being underwater now looks higher quality.

  • The jungle's vegetation is now affected by wind.

  • There are now game announcements on the main menu screen. These can be toggled on and off.

  • Will Dodson has created a music track for the game and it is featured as the main menu music!



Temporarily Disabled:
  • The smelling system had to be disabled temporarily. Another solution will need to be created that works with Unity's High Definition Render Pipeline.


Changes:
  • Overhead healthbars are now larger for larger dinosaurs.

  • The underwater ambience sound can now be adjusted with the 'Ambience' slider in the audio options menu.

  • Plant food that is being carried is now five times larger than previously to make it easier to see.

  • The player's dinosaurs now only play their attack sound if they hit a target.

  • Some biomes have received vegetation adjustments.

  • Archelon and Sarcosuchus can now spawn in the ocean.


Bug Fixes:
  • If a dinosaur's corpse is underwater and turns into a pile of meat that pile of meat no longer spawns at the surface of the water.

  • The footstep volume slider was changing the bass boost volume. This has been corrected.

  • Dinosaur attack range and eating range code has been modified and range values were refined. Previously it wasn't always working as intended.

  • Food dropped while underwater now appears in front of the player instead of at the surface of the water.

  • Ammonite no longer sometimes spawn on land.