High Definition Rendering
- The game now uses Unity's High Definition Render Pipeline.
- The ocean's underwater camera effect has been changed. Being underwater now looks higher quality.
- The jungle's vegetation is now affected by wind.
- There are now game announcements on the main menu screen. These can be toggled on and off.
- Will Dodson has created a music track for the game and it is featured as the main menu music!
Temporarily Disabled:
- The smelling system had to be disabled temporarily. Another solution will need to be created that works with Unity's High Definition Render Pipeline.
Changes:
- Overhead healthbars are now larger for larger dinosaurs.
- The underwater ambience sound can now be adjusted with the 'Ambience' slider in the audio options menu.
- Plant food that is being carried is now five times larger than previously to make it easier to see.
- The player's dinosaurs now only play their attack sound if they hit a target.
- Some biomes have received vegetation adjustments.
- Archelon and Sarcosuchus can now spawn in the ocean.
Bug Fixes:
- If a dinosaur's corpse is underwater and turns into a pile of meat that pile of meat no longer spawns at the surface of the water.
- The footstep volume slider was changing the bass boost volume. This has been corrected.
- Dinosaur attack range and eating range code has been modified and range values were refined. Previously it wasn't always working as intended.
- Food dropped while underwater now appears in front of the player instead of at the surface of the water.
- Ammonite no longer sometimes spawn on land.