Standard Rendering Pipeline
🔹The game has switched from using Unity's High Definition Rendering Pipeline to using the Standard Rendering Pipeline. I didn't have enough expertise or knowledge to get the High Definition Rendering Pipeline to look good so I switched to the rendering pipeline I could get better graphics with.
🔹The game's gamma levels have changed because of switching to the Standard Rendering Pipeline. The new default value is 50%. You may need to manually adjust the gamma slider to get the best level of brightness.
🔹The motion blur camera affect is now set to off by default.
🔹Now you have to click the apply button to get the view distance gameplay options to take affect.
🔹Fixed a glitch where you had to readjust your audio settings every time you started the game.
🔹Added a new graphics option to enable or disable volumetric lighting.
🔹Added a new graphics option to enable ACES tonemapping (Linear tonemapping is used if this is turned off).
🔹Added a new graphics option to adjust the strength of the Linear or ACES tonemapping.
🔹The deciduous forest has new grass, plants, and trees.
🔹The prairie has new grass and plants.
🔹The coniferous forest has new grass, plants, and trees.
🔹The desert has new cactus.
🔹The edible plants for the prairie, deciduous forest, coniferous forest, and desert have been replaced with different models.
🔹The edible trees have been replaced with different models.
🔹Edible fish objects have new models.
🔹AI dinosaurs can now spawn on the beach.
🔹AI dinosaurs no longer walk through trees or boulders.
🔹The player's dinosaur was not always making their call noise when they pressed the key for playing their call noise.
🔹Smaller AI dinosaurs should now be quieter and larger AI dinosaurs should now be louder when calling.
🔹Ambient wind sounds are once again playing in the desert while the wind level is greater than 0.
🔹The game's gamma levels have changed because of switching to the Standard Rendering Pipeline. The new default value is 50%. You may need to manually adjust the gamma slider to get the best level of brightness.
🔹The motion blur camera affect is now set to off by default.
🔹Now you have to click the apply button to get the view distance gameplay options to take affect.
🔹Fixed a glitch where you had to readjust your audio settings every time you started the game.
🔹Added a new graphics option to enable or disable volumetric lighting.
🔹Added a new graphics option to enable ACES tonemapping (Linear tonemapping is used if this is turned off).
🔹Added a new graphics option to adjust the strength of the Linear or ACES tonemapping.
🔹The deciduous forest has new grass, plants, and trees.
🔹The prairie has new grass and plants.
🔹The coniferous forest has new grass, plants, and trees.
🔹The desert has new cactus.
🔹The edible plants for the prairie, deciduous forest, coniferous forest, and desert have been replaced with different models.
🔹The edible trees have been replaced with different models.
🔹Edible fish objects have new models.
🔹AI dinosaurs can now spawn on the beach.
🔹AI dinosaurs no longer walk through trees or boulders.
🔹The player's dinosaur was not always making their call noise when they pressed the key for playing their call noise.
🔹Smaller AI dinosaurs should now be quieter and larger AI dinosaurs should now be louder when calling.
🔹Ambient wind sounds are once again playing in the desert while the wind level is greater than 0.