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  3. Standard Rendering Pipeline

Standard Rendering Pipeline

🔹The game has switched from using Unity's High Definition Rendering Pipeline to using the Standard Rendering Pipeline. I didn't have enough expertise or knowledge to get the High Definition Rendering Pipeline to look good so I switched to the rendering pipeline I could get better graphics with.

🔹The game's gamma levels have changed because of switching to the Standard Rendering Pipeline. The new default value is 50%. You may need to manually adjust the gamma slider to get the best level of brightness.

🔹The motion blur camera affect is now set to off by default.

🔹Now you have to click the apply button to get the view distance gameplay options to take affect.

🔹Fixed a glitch where you had to readjust your audio settings every time you started the game.

🔹Added a new graphics option to enable or disable volumetric lighting.

🔹Added a new graphics option to enable ACES tonemapping (Linear tonemapping is used if this is turned off).

🔹Added a new graphics option to adjust the strength of the Linear or ACES tonemapping.

🔹The deciduous forest has new grass, plants, and trees.

🔹The prairie has new grass and plants.

🔹The coniferous forest has new grass, plants, and trees.

🔹The desert has new cactus.

🔹The edible plants for the prairie, deciduous forest, coniferous forest, and desert have been replaced with different models.

🔹The edible trees have been replaced with different models.

🔹Edible fish objects have new models.

🔹AI dinosaurs can now spawn on the beach.

🔹AI dinosaurs no longer walk through trees or boulders.

🔹The player's dinosaur was not always making their call noise when they pressed the key for playing their call noise.

🔹Smaller AI dinosaurs should now be quieter and larger AI dinosaurs should now be louder when calling.

🔹Ambient wind sounds are once again playing in the desert while the wind level is greater than 0.