Multiplayer Updates and Bug Fixes
Update 0.8.95.45
š¹(Multiplayer) Multiplayer mode has been unlocked for players of the demo version of the game. Now you can try out multiplayer mode before you buy the game. Play with people who own the full version of the game and people that are just trying out the demo. Look forward to more multiplayer mode updates in the future.
Update 0.8.95.46
š¹(UI) Overhead healthbar backgrounds are now slightly transparent.
š¹(Multiplayer) Current rotation for dinosaurs is now sent along with the other initial dinosaur data to connecting players.
š¹(Multiplayer) Most animation states for dinosaurs are now sent along with the other initial dinosaur data to connecting players. (More animation state synchronization will be done in the future)
Update 0.8.95.47
š¹(Music) Our first ambient music track has been added to the game! It has been added to the playlist for the jungle biome.
š¹(Bug fix) Health regeneration is now regenerating the correct amount of health, passively (standing), passively (sitting/sleeping), and per bite of food.
š¹(Bug fix) Getting hungry is now depleting hunger by the correct amount passively and while moving.
š¹(Bug fix) Getting thirsty is now depleting thirst by the correct amount passively.
š¹(Bug fix) Taking bleed damage is now depleting health by the correct amount passively and while moving.
š¹(Bug fix) Taking food poisoning damage is now depleting health by the correct amount while eating.
Update 0.8.95.48
š¹(Multiplayer) The rest of the animation states have been synchronized for initial dinosaur states for when clients join a server. You'll see dead dinosaurs as actually being dead when you join a server and you'll also see sitting or sleeping dinosaurs as actually sitting or sleeping when you join a server.