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Bugs Adjustments

Update 0.8.101.8
Bugs Adjustments


🔹All bugs are now more nutritious to help hatchlings grow faster.

🔹Bugs with higher nutrition are more likely to spawn.

🔹All dinosaurs larger than tiny dinosaurs are now more nutritious.

🔹Shadows can now be seen further away.

🔹Smelling highlights/outlines are now colored when using nightvision.

🔹Dinosaurs now have a 'Fearful' property. Fearful dinosaurs are more likely to flee from dangerous situations compared to a non-fearful dinosaur.


Update 0.8.101.7
Footsteps Update Adjustments


🔹Quetzalcoatlus was taken down one footstep tier, so they now have lighter footsteps.

🔹Footstep pitch no longer changes depending on if a dinosaur is walking, running, or sprinting. This was done to make the sound effect sound as much like the original sound as possible.

🔹Ambient sound effects now play even if you aren't playing a creature.

🔹Ambient sound effects now switch to a different biome faster, from a 10 second delay to a 1 second delay.

🔹Changed the grass footsteps sounds for average-sized dinosaurs.

🔹Some dinosaurs now call less often.

🔹When the player walks left, right, or backwards it is now considered 'walking' and plays the walking sound effect.

🔹Resource (edible plants, trees, fish) colliders are now disabled when a resource despawns and it is enabled when it respawns. This way players won't run into tree colliders that have despawned and are no longer there causing collision.