1. Primeval
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  3. CPU and GPU Performance Optimizations

CPU and GPU Performance Optimizations

  • Changed the game's render distance to be three times its current value. Now land and vegetation can be seen very far away.

  • Adjusted the overhead health-bar offset of some aquatic dinosaurs.

  • Adjusted the height offset of the camera to be based on a dinosaur's health-bar offset and height. Also the closer you zoom in the less affected the camera is by the health-bar offset, so its more centered on the dinosaur.

  • Corpses no longer turn into a pile of meat when half of their flesh remains.

  • The CPU now uses around 35% less processing power to play the game. The GPU uses around 50% less processing power to play the game. As a result of these two improvements the game's frames per second has decreased. I will be looking for solutions to this setback.

  • The underwater effect for freshwater has been temporarily removed.

  • Rain particle effects are now working!

  • Grass throughout the biomes has been changed.

  • Overhead health-bar render distance has been increased from 100 to 500.

  • The terrain's textures have received a visual overhaul. Also, terrain textures no longer appear extremely glossy in the sunlight.

  • The amount of flesh a dinosaur's body contains has been increased.

  • Player dinosaurs no longer stand when smelling if they were sitting or sleeping, they instead will smell or cancel smelling.

  • Player dinosaurs can now cancel smelling during the smelling cooldown phase.