Changed the game's render distance to be three times its current value. Now land and vegetation can be seen very far away.
Adjusted the overhead health-bar offset of some aquatic dinosaurs.
Adjusted the height offset of the camera to be based on a dinosaur's health-bar offset and height. Also the closer you zoom in the less affected the camera is by the health-bar offset, so its more centered on the dinosaur.
Corpses no longer turn into a pile of meat when half of their flesh remains.
The CPU now uses around 35% less processing power to play the game. The GPU uses around 50% less processing power to play the game. As a result of these two improvements the game's frames per second has decreased. I will be looking for solutions to this setback.
The underwater effect for freshwater has been temporarily removed.
Rain particle effects are now working!
Grass throughout the biomes has been changed.
Overhead health-bar render distance has been increased from 100 to 500.
The terrain's textures have received a visual overhaul. Also, terrain textures no longer appear extremely glossy in the sunlight.
The amount of flesh a dinosaur's body contains has been increased.
Player dinosaurs no longer stand when smelling if they were sitting or sleeping, they instead will smell or cancel smelling.
Player dinosaurs can now cancel smelling during the smelling cooldown phase.