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  3. Smelling Visual Updates

Smelling Visual Updates

🔹The smelling system has received a visual overhaul. The old highlight/outline on smellable objects is now gone in favor of animated particle effects.

🔹The size of some edible plants has been changed, including the jungle plants which were too small to see.

🔹You could not see the food in some herbivores' mouths. This has been fixed, but now you need to feed them as soon as possible to satisfy their new hunger. This includes most herbivores.

🔹Each main biome that has grass (Prairie, Deciduous Forest, Coniferous Forest, and Jungle) now also have patches with only short grass, this was done to try to give smaller dinosaurs areas they can be seen in instead of there just being taller grass that completely hides them.

🔹The delay in cycling through smelling targets has changed from 2 seconds to 4 seconds. You now have twice as long to smell each target while cycling through them.

🔹Fixed tutorials to no longer pop up when switching dinosaurs if you've chosen to not show a tutorial again.

🔹Plants now have around 5 times more food on them but this is offset by herbivores having a larger bite size.

🔹Your dinosaurs no longer automatically face forward when you stop strafing left or right.

🔹Edible plants and trees can now spawn on beaches.