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Public Test Realm Update

[h3]New Feature "Sunstones":[/h3]


🔹Sunstones are a new mechanic that multiply your accelerated growth buff by the intensity of the sunstones in the area. More, and larger sunstones will raise the area's sunstone intensity for even better growth and experience point gains. There is one downside to this as well, the higher the area's sunstone intensity the higher the loss of accelerated growth buff counts per second. Sunstones come in a variety of colors and sizes, larger sunstones giving more intensity. You gain a higher amount of growth and experience point gains from the area's sunstone intensity while you are sitting or sleeping.

🔹Basking in the warmth of sunstones comes with its own risks. Predators will be hungry for the accelerated growth buff counts eating you will reward them with, so they can easily convert it into higher growth and experience points near the sunstones.

🔹Sunstones illuminate the darkness with their brilliant light.

🔹Sunstones are currently only on the Primal Mountains map, and currently only the land based sunstones give off light. More work is being done with sunstones and they'll be added to the other maps before they are finished.

🔹Playing in a multiplayer game boosts the sunstone intensity bonus by 2 times the normal value to encourage interactions and confrontations with other players.


[h3]Controls:[/h3]
🔹WASD movement controls have been revised and mouse-look functions a little differently. This works for terrestrial and aquatic movement.

🔹The player can no longer move while performing certain actions such as eating, drinking, sitting, or sleeping.

🔹Removed the underwater swimming locked/unlocked state for the player. Now they can just swim up or down in the water without having to unlock/lock their dinosaur at the surface.


[h3]Objects:[/h3]
🔹The old dinosaur egg models have been replaced with a new model.


[h3]World Design:[/h3]
🔹Some plants are now darker in color and some trees are lighter in color, making for a more natural appearance for the whole Primal Mountains map.

🔹The Primal Mountains has undergone some more visual changes. The size of trees has changed. Instead of all of the trees being giant trees, now the majority of trees are closer to real life tree sizes. A smaller amount of trees remain larger to add a little visual depth.

🔹The plants in the Primal Mountains map are now optimized for better performance.

🔹The trees along the beaches on every map are now more densely populated and some are larger.


[h3]Mechanics:[/h3]
🔹Edible plants are now smaller.

🔹Edible plant scents are now smaller.


[h3]Spawning: [/h3]
🔹Creatures that are swimming while they spawn will now spawn between their minimum and maximum ideal depth.


[h3]Species:[/h3]
🔹The brachiosaurus has a new 3d model, animations, and skin textures.


🔹Spinosaurus' size was reduced to be closer to the size of Spinosaurus aegyptiacus.

🔹Spinosaurus' speed was reduced.


[h3]Fixes:[/h3]
🔹Creatures that used the SpineAnimator component no longer twitch really bad while swimming at the surface of the water. (Spinosaurus and Tyrannosaurus)

🔹Creatures that use the SpineAnimator component are no longer leaning too far upwards or downwards when going up or down a steep incline. (Spinosaurus and Tyrannosaurus)

🔹Blood Dripping effects have been disabled for now, because the old ones don't work with Unity's HDRP.

🔹Fixed a problem where sometimes the taller a creature was the less likely it was to collide with something it should have collided with.


[h3]More work is in progress![/h3]