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New Combat Mechanic for AI

A new combat mechanic for AI has been added to the game. Fleeing. Now if a creature is low on health it will attempt to flee from combat.

Now you can tell which of your permadeath-mode creatures are dead while looking at the list of your saved creatures. If dead, a gravestone icon will appear on the listing button for that creature. This way you can delete the save file instead of logging in to a dead dinosaur that you can't do anything with. (Steam Cloud Saves sometimes do not delete your save file when a permadeath-mode creature dies so you need to manually do it)

Brachiosaurus' attack cooldown was changed from 6 seconds down to 4 seconds for the player.

Larger creatures now take less damage from smaller creatures, based on body size difference.

The amount of health regeneration, stamina regeneration, maximum health, damage, and stamina gained from each evolution point you spend has been reduced from 5% to 1% to make advancing these core stats more long-term.

The maximum amount of evolution points you can get for health regeneration and stamina regeneration is now 200.

The maximum amount of evolution points you can get for stamina is now 400.

The maximum amount of evolution points you can get for health and damage is now 900.