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Camera Adjustments, Fixes, and More

(In Progress) The player camera now functions a little differently. It centers its view on the player when zoomed out and doesn't zoom out as far in most cases.
Testable with Tyrannosaurus, Acrocanthosaurus, Albertosaurus, Baryonyx, Therizinosaurus, Parasaurolophus, Ankylosaurus, Gallimimus, Dilophosaurus, Thallasadromeus, Pteranodon, Dryosaurus, Inostrancevia, Ichthyostega, Onchopristis, and Trilobite.
More cameras are being converted, it'll just take more time.

Health loss from starvation has been reduced by 50%.

Plants and grass now move when creatures move through them.

Defensive herbivore elders, adults, and sub-adults will no longer attack hatchling carnivores without being attacked first.

Defensive herbivore elders and adults will no longer attack juvenile carnivores without being attacked first.

AI damage calculations are now the same as the player. Previously the elder AI were doing 2.5x the normal amount of damage, adults were doing 2x the normal amount of damage, sub adults were doing 1.5x the normal amount of damage, and hatchlings were doing 0.5x the normal amount of damage. Now its all just the flat normal amount of damage that the player does. Battles between the player and AI can now be twice as long and allow the player to have more time to react.

You can now filter your save files by typing in search criteria. This should help you find your saved creatures faster if you have a lot of them.

Fixed a problem with the onchopristis skin textures.

Fixed a problem where dinosaur foodbars were showing over their heads when they spawned and weren't dead yet.

Fixed a problem where carcasses weren't gaining toxicity over time.