August Update
Hello, I'd like to first give a brief update on what's been going on and why its been taking so long to get updates released this last two months. I've been having some health problems and its been keeping me from using the computer much, so i haven't been able to get much done. My health is getting a little bit better sometimes so I've been able to make a little progress with the update and have decided to release it before the dinosaur/critter functionality is complete, that way people on the main branch of the game can get these updates without having to wait an excessive amount of time to get them because there are a few fixes in there as well.
- Critters have been added to the game. They are a lightweight version of creatures but do not need to process nearly as much as a normal creature, so more of them can be in the area around the player without causing much performance loss.
- The first critters that have been added to the game are aquatic, 4 different species of fish to help liven up the ocean and lakes.
- All AI creatures have been converted into critters at runtime to allow a lot more of them to be in the game and in view of the camera.
- More work will be done with critters to get them to eat, sit, sleep, idle, and form packs.
- The iguanodon now has a new model, 6 new skin textures, and new animations.
- Added a new velociraptor model, textures, and animations, and changed the previous velociraptor into the the deinonychus species.
- Creature now get loaded into view depending on their size and distance from the camera, so smaller creatures are only loaded closer to the camera where as larger creatures can be loaded further away from the camera. This improves game performance.
- More adjustments have been made to the Savage Lands map and its plants and biomes.
- All ground textures on the Savage Lands map have been replaced with new, higher-quality textures.
- The big Pangaea map stopped working and won't load so its getting disabled until I can fix it so players don't get stuck trying to load it.
- Your previously "huge" creatures, after Elder size 1.1 have been restored, and unlimited growth now shows on your creatures at 100% instead of 5%. I thought about this subject more and decided its a good thing that can keep players enjoying the game after reaching elder status, and if players want to bring their huge creatures into a multiplayer game (when multiplayer goes live), that's fine too. Groups of players could potentially have to form to take down an extremely large and dangerous player. Growth does slow down after reaching elder status, and it slows down to 1% of its normal rate passively and from eating. Lets try this rate for a little while and see how long it takes you to grow to massive proportions. If it takes too long to get much bigger I'll tune that number higher and we can try that. I may have to get more advanced with this rate, and maybe make it scale based on your size, so the bigger you get the lower this rate goes, but that's up for testing if this doesn't work.
- Elder creatures now have faster movement after growing past their initial elder growth size of 1.1.
- The player will no longer get stuck on rocks while swimming underwater.
- Seashells have been added as decoration to the beaches and underwater.
- Grass has been added as decoration in the ocean, lakes, and streams.
- Flying creatures can once again fly.
- Fixed a glitch where the evolution window wasn't working properly.
- Fixed a glitch where aquatic AI creatures were not spawning.