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Primeval News

Louder Creature Calls for Player Creatures

Player creature calls are now louder for the player making the calls.

Creature Loading/Unloading Changes

Made some changes to where creature loading and unloading is queued so there should be no spikes of lots of creatures loading or unloading at any one time. This should help even out FPS some.

Fixes

When flooding, the water that rises above sea level will be considered freshwater and will not cause toxicity. (This also works in multiplayer games)

Creatures no longer add their spawn points back to their spawner upon death, now they only add their spawn points back to their spawner when they are destroyed and no longer exist in the game. This means that a new creature will only take an old creature's place when the old creature is being removed from the game. This should keep there from being an excessive amount of dead creatures on the ground around shorelines. (This also works in multiplayer games)

New Species: Ichthyostega

A new creature has been added to the game, the ichthyostega!

Walk Mode and Precise Movement Mode Are Now Toggles

A player's creature roar now plays at max volume for that player.

Walk mode is now a toggle, toggle walk mode on/off by pressing the "Caps-Lock" key.

Precise movement mode is now a toggle, toggle precise movement mode on/off by pressing the "Left Control" key.

(Multiplayer) When a plant respawns it can now show its overhead healthbar again when those are toggled on.