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Primeval News

Patch 1.0.18 (AI Sitting and Sleeping)

  • AI creatures can now sit and sleep depending on if their species can do those actions.
  • Some creatures are nocturnal and are usually more active at night.
  • Some creatures are diurnal and are usually more active during the day.
  • Smaller species are less likely to rest.

Patch 1.0.17

  • Permanent and temporary item bonuses are working properly now. Item usage is saved on your creature per item, so no bonuses were lost, except maybe temporary bonuses that have worn off.
  • A creature dying from bleed damage and/or venom damage from the player will now give the player a kill count for that specie's kill task if the player has that task.

Patch 1.0.16

  • Savage Lands NavMesh was re-baked to try to resolve an issue with flying and landing in mid-air.
  • Now if the player eats from a living creature, it will either aggro the player or flee the player depending on their dominance values.
  • Now, tasks have a 25% chance to give at least 1 evolution point for their reward, up from a 5% chance. Also, they can give up to 5 evolution points per task, up from 3.
  • Task text size has been reduced from 18 to 16.
  • Weights have been adjusted for the insects, so they are no longer never-ending food sources for hatchlings.
  • Nest food now clears toxicity for 3 minutes after it spawns, spoils after 10 minutes of toxicity starting to build up, and decays 10 minutes after it spoils.
  • Weather volume is now controlled by the "Weather" slider instead of the "Ambience" slider.
  • You are no longer able to toggle precise movement mode while flying or jumping.
  • You now gain less hydration from eating during the Sub-Adult growth stage.
  • Flying takeoff and jumping no longer look like you're walking in the air if you keep holding the movement keys while flying or jumping.

Patch 1.0.15

Fixed a crash that would happen when some creatures tried to build a nest.

Patch 1.0.14

  • Carcasses now remove toxicity for 1 minute per size category. (1=tiny, 2=small, 3=average, 4=medium, 5=large, 6=huge). Nest food is not affected by this mechanic.

  • Carcasses will now turn into a rotting carcass after 10 minutes per size category.

  • Rotting carcasses will now despawn after 10 minutes per size category.

  • The AI damageMultiplier value is now getting set properly to 1 by default for AI. Also, now the spinosaurus AI is doing damage again and hatchling AI are damaging insects again.

  • The AI bleedDamageMultiplier value is now getting set properly to 1 by default for AI.

  • Fixed a problem where newly killed creatures were not removing toxicity from creatures that ate from their carcass.

  • Made most insects move slower.