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Primeval News

Eating, Food, and Growing Improvements

Increased titanoboa's turn speed by 2x to make it easier to control.

Re-enabled the look animator on titanoboa so you can turn its head slightly while looking around.

The amount of flesh on a creature's corpse is now equal to their actual weight.

The bite size of a creature is now based on the actual weight and length of the creature. This is used to determine how much food it will eat per bite.

A creature's size increasing from growth is now much more smooth.

The growth points required to reach the next growth stage are now based on the creature's next growth stage weight and the type of dinosaur it is (Ornithischian, Sauropod, Theropod, or Other)

The required growth points to get to the next growth stage take longer to acquire than the previous growth stage did by default. This was done to encourage you to leave your nest and find better sources of food as your creature ages. You can accelerate this rate by finding more nutritious plants (different biomes have different nutritional values as well as the rarity of plant) or rarer insects. or larger species of dinosaurs.

The required growth points to reach the next growth stage have been reduced to 5x (down from 10x) for non perma-death mode creatures. (May reduce this further depending on feedback)

The more nutritious food rewards up to 3x more growth points to encourage finding better sources of food.

The amount of hunger a creature will have is now based on their actual weight.

The amount of thirst a creature will have is now based off of their maximum hunger.

Plants, trees, and aquatic food now have 10x more food on them to compensate for the eating changes.

Cleared a bunch of the rocks from the Great Sands map in an attempt to make it playable again.

Made nest insects remove a small amount of toxicity when eaten. Rarer insects remove more toxicity per bite. This was done to help offset the toxicity build-up gained by young creatures at the nest while feeding for prolonged periods of time since its difficult for them to get to a fresh water source to cleanse the toxicity from their system.

Fixed some titanoboa spine animator errors.

Fixed a problem where the carcasses that spawned at titanoboa nests had too much flesh on them to be eaten in a single bite.

Fixed a problem where the player's creatures were eating two or more times per bite instead of once per bite.

Fixed a problem where the titanoboa's eating animation was playing twice in a row.

Fixed a problem where the player's creature wouldn't start auto-eat/drink mode the first time it tried to eat or drink if the player was holding down the eat/drink key.

Fixed a problem where the player's auto-drink mode wouldn't work.

Fixed a problem with titanoboa hatchlings hatching under their nest.

Fixed a problem where creatures were unable to lose stamina from sprinting.

Fixes Update

Fixed a bug that was keeping players from entering a multiplayer game with their creatures.

Fixed some cases of creatures not fleeing when they should have been.

Creatures will no longer look for prey or food while fleeing.

Creatures will no longer stop and attack other creatures while fleeing.

Damage Increases

Now aquatic and amphibious creatures slowly lose toxicity build-up while swimming.

All creature species had their damage doubled to make them more dangerous.

Huge creature damage was further increased for Titanoboa, Spinosaurus, Leedsichthys, and Megalodon.

Huge creature damage was reduced for Padillasaurus and Argentinosaurus.

Growth points gained from eating after reaching the elder growth stage are no longer reduced to 5% of their normal amount. The amount gained is no longer reduced. This should result in elder creatures growing again, but slowly.

Fixes and More

Protoceratops movement speed is now a little slower.

Eating food now restores 5% of your maximum stamina per bite.

Creatures can now only eat from plants and carcasses that are within interaction range.

Creatures can now only pick up plants and carcasses that are within interaction range.

Fixed some AI movement glitches.

Drinking fresh water now removes 5% of your current amount of toxicity per drink. This was changed from removing 5 toxicity per drink to 5% per drink to make removing toxicity buildup take longer and keep you at the water source for longer amounts of time.

Eating anemones and starfish now remove toxicity per bite just like eating clams does. Anemones remove 10 toxicity per bite, starfish remove 25 toxicity per bite, and clams remove 50 toxicity per bite.

Isles of Pangaea is now Primeval

I had been thinking about changing the name of my game for awhile now to something more fitting, something that sounded more prehistoric and dangerous. Something that was shorter and more to the point, something that felt more like it captured the essence of what the game is.

The name of the game has been changed to ... Primeval .