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Primeval News

Fixes

Fixed a glitch where a creature's body turned into a carcass and it didn't have the correct amount of toxicity.

Fixed a glitch where flesh was torn from a creature's body and it didn't have the correct amount of toxicity.

AI creatures at a nest from a previous session are now getting cleared properly when entering the game as a different species at the same nest.

Fixed a glitch where the hatch button was unclickable for the player.

Fixed a problem where creature AI would stop chasing their target if they got within attack range.

Fixed a problem where creature AI would keep trying to chase their food even if they were close enough to eat it.

Now when an AI creature turns to face its target it uses precise movement to move its legs.

AI creatures now follow their pack leader at normal speeds.

Fixed a problem where AI weren't following their pack leader.

Stamina Improvements and Creature Call Improvements

Made creature stamina drain 10x faster from sprinting.

Made creature stamina regenerate 20x faster.

A lot of creatures have new call sounds.

Fixed some problems with creature calls.

Creature calls should now play close to when their mouth opens during the call sequence, for most creatures.

The player's call sounds are now full volume for the player.

The player's eating sounds are now full volume for the player.

The player's drinking sounds are now full volume for the player.

The player's attack sounds are now full volume for the player.

Creature healthbars now render properly over the sky and fog.

Food healthbars now render properly over the sky and fog.

New Model: Dimetrodon

The dimetrodon has a new model, new animations, and 5 new skins.

Movement acceleration works a little differently for the player now.

Turning rates for creatures are now dependent on their size category (Tiny, Small, Average, Medium, Large, or Huge) and body type category (Bulky or Lean).

Turning rates are now also dependent on the creature's current acceleration rate.

The player's footstep sounds can now always be heard by the player and are no longer 3d sounds. The sound files are quieter for the smaller sized creatures.

Footstep sound volume is no longer determined by the size category of the creature, or the growth stage of the creature. I'm already choosing different footstep sounds for the different size category and growth stages of creatures. Now the volume is just set to the maximum and the Unity Engine can handle the volume level based on distance to the camera.

Please Manually Move your Save Files

The game has recently undergone a name change and with it came a new directory for the game's save files but since this is using Steam Auto-Cloud you need to manually copy the previous save files into the new directory in order to restore them to your Steam Auto-Cloud for the game.

With the Primeval game closed do the following:

Go to the following folder on your windows drive:
C:/Users/Username/AppData/LocalLow/Exhibyte/IslesOfPangaea

Copy all of the files within that folder.

Then paste them into the Primeval folder (you may need to create it)
C:/Users/Username/AppData/LocalLow/Exhibyte/Primeval

Now when you start the game your save files will be available once again.

New Ankylosaurus Model

The ankylosaurus has a new model, new animations, and 8 new skins.

Creatures that spawn in groups now spawn a little more spread out.

Modified the rate at which evolution points are earned.

The player can no longer walk, run, or sprint in the middle of eating or drinking.

The player can no longer move their creature's head with the look animator while eating or drinking.

Edmontosaurus damage has been reduced by 25%.

Padillasaurus damage has been reduced by 33%.

Argentinosaurus damage has been reduced by 33%.

Leedsichthys damage has been reduced by 33%.

Megalodon damage has been reduced by 20%.