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Primeval News

Creature Loading/Unloading Changes

Made some changes to where creature loading and unloading is queued so there should be no spikes of lots of creatures loading or unloading at any one time. This should help even out FPS some.

Fixes

When flooding, the water that rises above sea level will be considered freshwater and will not cause toxicity. (This also works in multiplayer games)

Creatures no longer add their spawn points back to their spawner upon death, now they only add their spawn points back to their spawner when they are destroyed and no longer exist in the game. This means that a new creature will only take an old creature's place when the old creature is being removed from the game. This should keep there from being an excessive amount of dead creatures on the ground around shorelines. (This also works in multiplayer games)

New Species: Ichthyostega

A new creature has been added to the game, the ichthyostega!

Walk Mode and Precise Movement Mode Are Now Toggles

A player's creature roar now plays at max volume for that player.

Walk mode is now a toggle, toggle walk mode on/off by pressing the "Caps-Lock" key.

Precise movement mode is now a toggle, toggle precise movement mode on/off by pressing the "Left Control" key.

(Multiplayer) When a plant respawns it can now show its overhead healthbar again when those are toggled on.

Toxicity System

I'm turning the old "Food Poisoning" system into the new "Toxicity" system.

Now the system has changed.

From 0 to 100 counts of toxicity in your creature's body your health regeneration gets lower until it turns off at 100 counts of toxicity.
From 100+ to 200 counts of toxicity in your creature's body your health starts to degenerate until it reaches its maximum degeneration at 200 counts of toxicity.

Counts of toxicity will fall off at 1 per sixty seconds while standing/walking/running and will fall off at 1 per thirty seconds while sitting/sleeping.
You need to manually remove these counts of toxicity by drinking freshwater or by eating rare plants, trees, or fish depending on your diet.

Drinking saltwater causes 5 toxicity.
Eating common plants causes between 0.1 and 0.5 toxicity per bite, depending on which biome the plant is from.
Eating uncommon plants causes between 0.6 and 1.0 toxicity per bite, depending on which biome the plant is from.
Eating meat or fish causes between 0 and 25 toxicity depending on how fresh the food is or how rotten it is.
The longer a corpse or carcass sits the more rotten and toxic it becomes.

Taking a bite from a rare plants cleanses 5 toxicity from your body.
Taking a drink of freshwater cleanses 5 toxicity from your body.