[p]Fixed some bugs dealing with the new Rascal mesh colliders.[/p]
[p]Fixed a bug dealing with aligning wild creatures to the terrain.[/p]
[p]Fixed a case of dead wild creatures appearing as if they were standing if they were out of view and then come into view.[/p]
[evolution] Branch Update 1.4.1S
[p]Fixed a glitch where if the player entered the game swimming they would get stuck and be unable to move.[/p]
[p]Fixed a glitch where if the player started swimming they would get stuck and be unable to move.[/p]
[evolution] Branch Update 1.4.1R
[p]Now your creatures can move while their facing angle compared against their turning angle is less than 60 degrees, up from 45 degrees. This makes turning smoother in a lot of cases.[/p]
[p]Fixed a case of dead wild creatures sliding across the ground instead of staying in place.[/p]
[p]Now when the player picks up food from a creature's body it is a random piece of meat instead of a carcass with bones.[/p]
[p]Wild creatures and the player's creatures will now have a random piece of meat in their mouth while they're eating (carnivores only).[/p]
[p]Fixed a glitch where brachiosaurus and gallimimus would remain standing when they died.[/p]
[evolution] Branch Update 1.4.1Q
[p]Adjusted the size of carcasses that were able to be picked up. Now you shouldn't be able to pick up as large of carcasses.[/p]
[p]Creatures with a bulky body type now have twice as much flesh.[/p]
[p]Fixed an inconsistency between wild creature max flesh and player max flesh. Now wild creatures have the same amount of max flesh as their player counterparts.[/p]
[p]Fixed an inconsistency between wild creature bite size and player bite size. Now wild creatures have the same bite size as their player counterparts.[/p]
[p]Fixed a problem where a creature carcass could get stuck in your mouth when trying to drop it on the ground.[/p]
[p]Fixed a problem where a creature carcass could get stuck high up in the air when it was dropped from your mouth.[/p]
[p]Picking up food from a carcass that is too big to pick up once again results in tearing off a piece of meat.[/p]
[evolution] Branch Update 1.4.1P
[p]Jumping has been reworked and enabled for the following creatures: Gallimimus, Deinonychus, Troodon, Velociraptor, Oviraptor, Compsognathus, and Human.[/p]
[p]Fixed a creature initialization error that could sometimes occur for wild creatures.[/p]
[p]Fixed a glitch when flyers would land sometimes it would lock up your creature and they wouldn't be able to move.[/p]
[p]Fixed some problems with the animators for all of the flyers.[/p]