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Primeval News

Stamina Improvements and Creature Call Improvements

Made creature stamina drain 10x faster from sprinting.

Made creature stamina regenerate 20x faster.

A lot of creatures have new call sounds.

Fixed some problems with creature calls.

Creature calls should now play close to when their mouth opens during the call sequence, for most creatures.

The player's call sounds are now full volume for the player.

The player's eating sounds are now full volume for the player.

The player's drinking sounds are now full volume for the player.

The player's attack sounds are now full volume for the player.

Creature healthbars now render properly over the sky and fog.

Food healthbars now render properly over the sky and fog.

New Model: Dimetrodon

The dimetrodon has a new model, new animations, and 5 new skins.

Movement acceleration works a little differently for the player now.

Turning rates for creatures are now dependent on their size category (Tiny, Small, Average, Medium, Large, or Huge) and body type category (Bulky or Lean).

Turning rates are now also dependent on the creature's current acceleration rate.

The player's footstep sounds can now always be heard by the player and are no longer 3d sounds. The sound files are quieter for the smaller sized creatures.

Footstep sound volume is no longer determined by the size category of the creature, or the growth stage of the creature. I'm already choosing different footstep sounds for the different size category and growth stages of creatures. Now the volume is just set to the maximum and the Unity Engine can handle the volume level based on distance to the camera.

Please Manually Move your Save Files

The game has recently undergone a name change and with it came a new directory for the game's save files but since this is using Steam Auto-Cloud you need to manually copy the previous save files into the new directory in order to restore them to your Steam Auto-Cloud for the game.

With the Primeval game closed do the following:

Go to the following folder on your windows drive:
C:/Users/Username/AppData/LocalLow/Exhibyte/IslesOfPangaea

Copy all of the files within that folder.

Then paste them into the Primeval folder (you may need to create it)
C:/Users/Username/AppData/LocalLow/Exhibyte/Primeval

Now when you start the game your save files will be available once again.

New Ankylosaurus Model

The ankylosaurus has a new model, new animations, and 8 new skins.

Creatures that spawn in groups now spawn a little more spread out.

Modified the rate at which evolution points are earned.

The player can no longer walk, run, or sprint in the middle of eating or drinking.

The player can no longer move their creature's head with the look animator while eating or drinking.

Edmontosaurus damage has been reduced by 25%.

Padillasaurus damage has been reduced by 33%.

Argentinosaurus damage has been reduced by 33%.

Leedsichthys damage has been reduced by 33%.

Megalodon damage has been reduced by 20%.

Eating, Food, and Growing Improvements

Increased titanoboa's turn speed by 2x to make it easier to control.

Re-enabled the look animator on titanoboa so you can turn its head slightly while looking around.

The amount of flesh on a creature's corpse is now equal to their actual weight.

The bite size of a creature is now based on the actual weight and length of the creature. This is used to determine how much food it will eat per bite.

A creature's size increasing from growth is now much more smooth.

The growth points required to reach the next growth stage are now based on the creature's next growth stage weight and the type of dinosaur it is (Ornithischian, Sauropod, Theropod, or Other)

The required growth points to get to the next growth stage take longer to acquire than the previous growth stage did by default. This was done to encourage you to leave your nest and find better sources of food as your creature ages. You can accelerate this rate by finding more nutritious plants (different biomes have different nutritional values as well as the rarity of plant) or rarer insects. or larger species of dinosaurs.

The required growth points to reach the next growth stage have been reduced to 5x (down from 10x) for non perma-death mode creatures. (May reduce this further depending on feedback)

The more nutritious food rewards up to 3x more growth points to encourage finding better sources of food.

The amount of hunger a creature will have is now based on their actual weight.

The amount of thirst a creature will have is now based off of their maximum hunger.

Plants, trees, and aquatic food now have 10x more food on them to compensate for the eating changes.

Cleared a bunch of the rocks from the Great Sands map in an attempt to make it playable again.

Made nest insects remove a small amount of toxicity when eaten. Rarer insects remove more toxicity per bite. This was done to help offset the toxicity build-up gained by young creatures at the nest while feeding for prolonged periods of time since its difficult for them to get to a fresh water source to cleanse the toxicity from their system.

Fixed some titanoboa spine animator errors.

Fixed a problem where the carcasses that spawned at titanoboa nests had too much flesh on them to be eaten in a single bite.

Fixed a problem where the player's creatures were eating two or more times per bite instead of once per bite.

Fixed a problem where the titanoboa's eating animation was playing twice in a row.

Fixed a problem where the player's creature wouldn't start auto-eat/drink mode the first time it tried to eat or drink if the player was holding down the eat/drink key.

Fixed a problem where the player's auto-drink mode wouldn't work.

Fixed a problem with titanoboa hatchlings hatching under their nest.

Fixed a problem where creatures were unable to lose stamina from sprinting.