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Primeval News

Camera Nudging

Camera nudging has been added to the game. You can nudge the camera 10 times in each direction from the center position.

NumPad-5 centers it like normal. Alternatively use the Delete key.
NumPad-8 nudges the offset up. Alternatively use the Page Up key.
NumPad-2 nudges the offset down. Alternatively use the Page Down key.
NumPad-4 nudges the offset left. Alternatively use the Home key.
NumPad-6 nudges the offset right. Alternatively use the End key.

Only works with creature cameras.

Num Lock must be toggled on on your keyboard.

70 New Ambient Music Tracks and More

Added 70 new ambient music tracks to the game spread out across all biomes for a total of 6 and a half hours of music.

Aquatic creature turn speed while in water is now faster.

Terrestrial creature turn speed while in water is now faster.

There is now a blood splatter effect for bloody attacks and eating meat.

Hatchlings now require 10 bites of food in order to get full.
Juveniles now require 15 bites of food in order to get full.
Sub-adults now require 20 bites of food in order to get full.
Adults and elders now require 25 bites of food in order to get full.

Hatchling AI should now be staying within the radius of the nest while wandering.

Crash Fix

Fixed a crash that would happen when trying to switch maps.

Tutorial popups are once again working properly and won't continuously pop up if hidden.

Camera Adjustments, Fixes, and More

(In Progress) The player camera now functions a little differently. It centers its view on the player when zoomed out and doesn't zoom out as far in most cases.
Testable with Tyrannosaurus, Acrocanthosaurus, Albertosaurus, Baryonyx, Therizinosaurus, Parasaurolophus, Ankylosaurus, Gallimimus, Dilophosaurus, Thallasadromeus, Pteranodon, Dryosaurus, Inostrancevia, Ichthyostega, Onchopristis, and Trilobite.
More cameras are being converted, it'll just take more time.

Health loss from starvation has been reduced by 50%.

Plants and grass now move when creatures move through them.

Defensive herbivore elders, adults, and sub-adults will no longer attack hatchling carnivores without being attacked first.

Defensive herbivore elders and adults will no longer attack juvenile carnivores without being attacked first.

AI damage calculations are now the same as the player. Previously the elder AI were doing 2.5x the normal amount of damage, adults were doing 2x the normal amount of damage, sub adults were doing 1.5x the normal amount of damage, and hatchlings were doing 0.5x the normal amount of damage. Now its all just the flat normal amount of damage that the player does. Battles between the player and AI can now be twice as long and allow the player to have more time to react.

You can now filter your save files by typing in search criteria. This should help you find your saved creatures faster if you have a lot of them.

Fixed a problem with the onchopristis skin textures.

Fixed a problem where dinosaur foodbars were showing over their heads when they spawned and weren't dead yet.

Fixed a problem where carcasses weren't gaining toxicity over time.

Fixes

Fixed a glitch where a creature's body turned into a carcass and it didn't have the correct amount of toxicity.

Fixed a glitch where flesh was torn from a creature's body and it didn't have the correct amount of toxicity.

AI creatures at a nest from a previous session are now getting cleared properly when entering the game as a different species at the same nest.

Fixed a glitch where the hatch button was unclickable for the player.

Fixed a problem where creature AI would stop chasing their target if they got within attack range.

Fixed a problem where creature AI would keep trying to chase their food even if they were close enough to eat it.

Now when an AI creature turns to face its target it uses precise movement to move its legs.

AI creatures now follow their pack leader at normal speeds.

Fixed a problem where AI weren't following their pack leader.