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Primeval News

New Task Reward

A new task reward type has been added, the "Level Reduction" reward. This will remove levels from your creature making it require less experience to gain a level again. This is useful if your creature is high level and it is taking a long time to gain a level. Remember, gaining a level grants you an evolution point, so this makes it temporarily easier to gain more of them.

The task list button has been hidden to add more room for a longer task list.

Plants and other resources will no longer respawn unless they are completely depleted. This will stop a resource from respawning while you're in the middle of eating it.

Increased the accuracy of the navigational mesh so AI creatures get stuck less often on the terrain.

Pangaea Map Music

All of the biomes now play music in the Pangaea map.

Fixed a problem on the Pangaea map where creatures of a nest's species (nest family) were getting spawned under the terrain.

The nest's family will now respawn new members if any are lost.

AI Creature Spawning Fix

AI creature spawning had become broken with a recent update and is now working again.

AI Pathfinding Fix

The AI that use old 3d models were sometimes getting stuck in place. This should now be fixed.

Insects should now be able to wander around.

Eggs should now be programatically placed on top of the terrain instead of being mostly burried by the terrain.

Added the Badlands and Deciduous Forest vegetation biomes to the Pangaea map.

Aquatic Fixes

The Pangaea map now has an underwater ocean ground texture instead of a grass texture.

The player's aquatic creatures should no longer be spawning under the terrain on the Pangaea map.

Carcasses should now sink in the water.