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Aquatics FIxes

Update 0.8.101.3 (Aquatics Fixes)


🔹Ichthyosaurus is once again animating.

🔹Fixed a case of dinosaurs not facing the way they are walking or running.

🔹Swimming dinosaur AI are now able to flee.

🔹Loud dinosaur roars should no longer play automatically upon starting the game or entering a new area.

🔹You can now see while underwater and nightvision is enabled.

🔹Dinosaur AI that swim to the edge of the world should no longer get stuck.

🔹Dinosaurs AI that are swimming now have more gradual turning capabilities.

🔹Dinosaur AI that are swimming and chasing a target should no longer spin infinitely around their target.

🔹Dinosaur AI are once again swimming between their maximum and ideal depth zone.

🔹Dinosaur AI that are swimming to the surface of the water are less likely to teleport to the ocean floor.



Update 0.8.101.2 (Fleeing Dinosaurs)


🔹Dinosaurs now flee more dangerous dinosaurs when they see them. Dinosaurs also flee more dangerous dinosaurs if they get attacked by them.

🔹Dinosaurs now try to sprint first while chasing or fleeing other dinosaurs.

🔹Dinosaur chasing has been slightly improved.

🔹Dinosaurs now chase the closest eligible dinosaur while hunting.

🔹Meganuera has been resized. It had gotten too big due to some previous work with the dinosaurs.

Recent Small Updates

Update 0.8.101.0


🔹Nightvision is now more than a light that surrounds the player at night. Toggle nightvision by pressing the 'V' key. Dinosaur species with better nightvision can see further at night.

🔹Now smelling for a dinosaur target sorts dinosaurs by their distance to the player. So you'll smell closer dinosaurs first.

🔹(Bug Fix) Accelerated Growth is once again counting down and rewarding you with experience points if your dinosaur is of the Elder growth stage.

🔹The coniferous forest's vegetation is now darker green.


Update 0.8.101.1


🔹Dinosaur health regeneration values have been normalized across all species. 2% of maximum health is regenerated per bite of food. 0.25% of maximum health is regenerated every x seconds while standing. 0.5% of maximum health is regenerated every x seconds while sitting or sleeping. The frequency at which dinosaurs regenerate health still differs from species to species, larger dinosaurs regenerating more slowly.

🔹Getting hydrated from eating is now based on a percentage of your maximum hydration and is no longer based off current bite size.

🔹Getting hydrated from drinking water is now based on a percentage of your maximum hydration and is no longer based off current bite size. Each drink restores 10% of your maximum hydration.

🔹Cycling between dinosaurs while smelling now ignores insects, since those are all highlighted by default.

Upcoming Frames Per Second Boost

I've recently brought someone onto the project that is looking into optimizing the game to raise its frames per second. It could take a couple of weeks before we have an increase to the game's frames per second though. I'll be sure to keep everyone updated here, on Discord, and on Facebook.

Trees, Plants, and Grass Replacement

🔹The coniferous forest has all new trees, plants, and grass.

🔹The coniferous forest has all new edible plants, except for the rare mushroom.

🔹The jungle has all new trees, plants, and grass.

🔹The jungle has all new edible plants.

🔹The beach has all new trees and plants.

🔹The beach has all new edible plants, the same edible plants as the jungle.

🔹The deciduous forest has all new trees, plants, and grass.

🔹The deciduous forest has all new edible plants.

🔹The three edible trees have been replaced with new 3d models.

🔹Elders can once again gain stacks of Accelerated Growth, except it doesn't help them grow in size.

🔹Now every time you lose a stack of Accelerated Growth you gain one experience point while standing and two experience points if you are sitting or sleeping.

🔹To help hatchlings have a slightly better chance at survival, eating now restores twenty times the normal hydration.

🔹To help juveniles have a slightly better chance at survival, eating now restores ten times the normal hydration.

🔹To help sub-adults have a slightly better chance at survival, eating now restores five times the normal hydration.

🔹A new ambient music track has been added to the game, for the underwater biome.

🔹The dilophosaurus now has 5 times more flesh.

🔹The dimorphodon now has 10 times more flesh.

Ambient Audio

🔹All biomes now each have a list of ambient sound effects that randomly play.

🔹There are now new sound loops for light rain, medium rain, and stormy weather.

🔹(Fix) Playing as a dinosaur, going to the main menu, and hatching a new dinosaur no longer results in the previous dinosaur being entered into the game instead of the dinosaur that should be hatched.

🔹Tyrannosaurus, spinosaurus, baryonyx, and carnotaurus had their movement speed reduced by 1 tier.

🔹All dinosaur species are now unlocked from the start of the game and do not require evolution points to unlock.

🔹Players of the demo version of the game can now play all of the dinosaur species and try them all out.

🔹Players of the demo version of the game can now switch maps and try them all out.

🔹Players of the demo version of the game no longer save or load any dinosaur data, hoard data, or nest data. This means each time they go to play a dinosaur it starts as a hatchling and no previous hoard or nest items will be waiting in their hoard or nest.

🔹(Fix) Now when it stops raining the rain sound loop stops.