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Primeval News

Multiplayer Updates

🔹Players from different regions around the world should now all be able to play together in a multiplayer game.

🔹Other dinosaurs' movement should now be more smooth for players that connect to a server.

🔹Doing damage while attacking should now be working for players that connect to a server.

🔹Gaining experience from kills should now be working for players that connect to a server.

🔹Players that connect to a a server should now be able to see other players' names above their dinosaurs for dinosaurs that had entered the game before they connected to the server.

🔹The chat input field should now be able to receive focus while the system messages log is still open by pressing the "Enter" key.

🔹Getting items from killing dinosaurs now works during a multiplayer game.

🔹A map no longer has default dinosaur spawns that are loaded when the map loads. Now each nest randomly spawns dinosaurs of its species of varying growth stages when the map loads. This was done to have more of a sense of dinosaur community around the nests.

Small Updates

Update 0.8.95.20


🔹The coniferous forest has been recreated with higher terrain detail. It also features a lake with fresh water for drinking.

🔹Gaining hydration from eating food is now much less effective. This was done to encourage dinosaurs to travel to their map's fresh water source to drink.

🔹Drinking water restores less hydration per drink. This was to encourage spending a little more time at the source of fresh water.

🔹The loading screen images have been updated.


Update 0.8.95.21


🔹Now even less hydration is restored per bite of food to encourage drinking from a fresh water source.

🔹Protoceratops has 5 times more flesh.

🔹Gallimimus has 2 times more flesh.


Update 0.8.95.24


🔹The protoceratops has 2 times more flesh.

🔹The enter key should now work to show or hide the system messages log.

🔹When choosing one of your dinosaurs for play that has already been hatched your dinosaur will spawn around its species' nest if available, if not available it will spawn around the map's default nest.

🔹A map's default nests are now able to be smelled (these are nests that don't belong to any one species).

Coniferous Forest, Jungle, and Desert Maps Recreated

🔹The desert map has been recreated with higher terrain detail.

🔹The desert map also features an oasis with fresh water for drinking.

🔹The jungle map has been recreated with higher terrain detail.

🔹The jungle map also features a lake with fresh water for drinking.

🔹The deciduous forest map now also features a lake with fresh water for drinking.

🔹The coniferous forest map has been recreated with higher terrain detail.

Deciduous Forest Map Remake

Update 0.8.95.13
Deciduous Forest Map Remake


🔹The deciduous forest map has been recreated with higher terrain detail.

🔹Larger plants can now be seen from further away.

🔹Edible plants in the deciduous forest map have had their size adjusted.

🔹The player now gains a lot more experience points when growing to the next growth stage. This is to help compensate for the increased experience cost each time a stat is increased. Juveniles gain enough experience to take a stat from 0 to 5. Sub-adults gain enough experience to take a stat from 0 to 10. Adults gain enough experience to take a stat from 0 to 20. Elders gain enough experience to take a stat from 0 to 40.

🔹A new music track has been added to the deciduous forest biome.

🔹The smelling highlight and outline will disappear from food and plants when they are eaten from by the player.

🔹The smelling highlight and outline will disappear from dinosaurs if they attack the player or are attacked by the player.



Update 0.8.95.12
Vegetation Update


🔹Fixed more places where grass and plants were not being placed on some terrain.

🔹Small rocks no longer cast shadows.



Update 0.8.95.11
Vegetation Update


🔹Adjusted the size of grasses and plants throughout the different biomes.

🔹The ferns and white flowers in the coniferous forest are once again visible.

🔹Adjusted the color of some plants.

🔹Added small rocks to help break up the repetition of the ground textures.

🔹Fixed where grass and plants were not being placed on some terrain.

🔹Added a new grass to the prairie biome.



Update 0.8.95.10
Smelling Update


🔹Smelling now works differently for the player. Press the Q key to smell for nearby nests, food, and dinosaurs, they will be highlighted for a short time. If you instead hold the Q key down you will cycle through nearby dinosaurs one at a time. When the dinosaur you want to track has focus, release the Q key and that dinosaur will remain highlighted for a time.

🔹When a nearby AI pack leader dies, the player will no longer become the new pack leader.



Update 0.8.95.9
Collision Update


🔹Now there is a system message for if you aren't close enough to your nest and you try to open your nest inventory.

🔹Now there is a system message for if you haven't built a nest yet and you try to open your nest inventory.

🔹There are now three kinds of edible trees in the deciduous forest, coniferous forest, and the jungle.

🔹The player now collides with trees and rocks while walking or running.



Update 0.8.95.8
Nest Fixes


🔹The correct amount of twigs/mud or seaweed/sandy soil are now used when building a nest and the system messages display the correct amount as well.

🔹Fixed a performance decrease that happened after building a nest.

🔹Fixed a glitch with the UI that happened after building a nest.



Update 0.8.95.5
Elder Dinosaur Spawns


🔹The hoard and nest inventories no longer open or close when typing into the chat input field.

🔹Dinosaur health has taken a tuning pass.

🔹Dinosaur damage has taken a tuning pass.

🔹Dinosaur health regeneration has been reduced.

🔹Player dinosaurs no longer have twice as much health as AI dinosaurs, they now have the same amount.

🔹Elder dinosaurs can now spawn in the wild.

🔹Elder dinosaurs AI now has 10 times more dominance, health, and health regeneration.

🔹Elder dinosaur AI now does 5 times more damage.

🔹Elder dinosaurs are 5 times more likely to drop loot.

🔹Your dinosaur now regenerates 2.5 times more health while resting.

🔹You now get hungry from walking and running.

🔹The mouse cursor no longer permanently disappears when your dinosaur dies. (That glitch was introduced with the new hoard and nest inventories)

🔹The damage overlay effect now disappears after your dinosaur dies.

Player Hoard, Nest, and Inventory Systems

There are now two new types of inventories for you to use to collect and store items:

"Hoard". Each dinosaur species now has a shared inventory called the hoard. Items can be acquired by killing other dinosaurs and by using the scavenge ability. This inventory is saved and loaded and persists across play sessions and different dinosaurs of the same species. Access to the hoard is granted once your dinosaur reaches the juvenile growth stage. You cannot acquire items for your hoard until you reach the juvenile growth stage. You can open the hoard anywhere by pressing the "H" key. Hoard items can be destroyed one at a time by dragging an item onto the Destroy slot on the left side of the hoard window and then pressing the Destroy button. This permanently deletes the item!

"Nest". Each dinosaur species now has another shared inventory called the nest. Some types of items can be transferred here from the hoard and transferred back to the hoard. This inventory is saved and loaded and persists across play sessions and different dinosaurs of the same species. Access to the nest is granted once your dinosaur reaches the sub-adult growth stage. You can only access the nest after building a nest and by being within interaction distance of that nest. Items can only be transferred to and from your nest when within interaction range of the nest. You can open the nest by pressing the "N" key. You cannot access the nest inventory during the demo version of the game.



There are now two new abilities:

"Scavenge". The player now has the ability to scavenge for items once they grow into the juvenile stage. You can scavenge at some objects, like a tree stump or a nest, to search for useful items. If anything is found it is placed into your hoard. You cannot scavenge items from your own nest.

"Build Nest". Upon reaching the sub-adult stage you unlock the ability to build a nest. A nest can be built where you're standing once all required items are gathered into your hoard. You can only have one nest built at a time, building an additional nest will replace the previous nest. Terrestrial nests require a certain number of twigs and mud and aquatic nests require a certain number of seaweed and sandy soil. Build a nest by pressing the "B" key. Player nests grant their nest bonuses to nearby dinosaurs of their species, including themselves. You cannot build a nest during the demo version of the game.



Types of Items:

"Stat Enhancement (Temporary)". Right-click this item to use it and gain a temporary stat enhancement for your dinosaur for 30 minutes, each bonus has its own timer. Temporary bonuses are saved and loaded with your dinosaur.

"Stat Enhancement (Permanent)". Right-click this item to use it and gain a permanent stat enhancement for your dinosaur. Permanent bonuses are saved and loaded with your dinosaur. You cannot use Permanent Dinosaur Enhancement items during the demo version of the game.

Crystals. "Nest Range Boost". These items, when placed in the nest, will boost the range that nest bonuses will reach away from the nest.

"Nest Stat Bonus". These items can be transferred to the nest from the hoard and back to the hoard by right-clicking them. Once in the nest they will be able to grant their bonus to nearby dinosaurs.

Fruit. "Egg Spawn-Rate". These items be scavenged from nests and found from some dinosaurs and they grant a bonus to the spawn-rate of eggs when placed in the nest. Egg Spawn-Rate up to 100% increases the chances that an egg will spawn in the nest and also if that egg will be fertile. Egg Spawn-Rate also reduces the time between egg spawnings and increases the amount of eggs that will spawn at one time.

Stones. "Egg Hatch-Rate". These items can be scavenged from nests and they grant a bonus to the hatch-rate of eggs when placed in the nest. These items increase the chances an egg's hatch timer will count down to its hatching state. This bonus also decreases the time it takes for eggs to hatch.

Insects. "Egg Enhancement (Stat)". These items, when placed in the nest, will boost the stats of fertile eggs that spawn in the nest. Egg stat enhancements will be inherited by the hatching dinosaur. These items can drop from dinosaurs, nests, and tree stumps. Nests drop three different types of insects. Deciduous tree stumps drop one type of insect, coniferous tree stumps drop one type of insect, and jungle tree stumps drop another type of insect so you'll need to move between maps if you want to make finding specific insects easier.

Eggs. Eggs can spawn in the nest inventory and the fertile eggs can be used to hatch AI dinosaurs. Place fertile eggs into the egg slots on the right side of the nest window to hatch AI dinosaurs. The player egg slot of the nest is now locked until that feature becomes available at a later date.



Other Updates:

Due to performance reasons the game no longer uses DirectX 12 but uses DirectX 11 again. I'll try to use DirectX12 again in the future but for now there were performance problems that we don't need to deal with.

Now as you put more points into advancing a stat with experience points the experience cost goes up.

The multiplayer chat log now doubles as a system messages log that is also available during a single-player game.

The system messages log is now cleared when a new dinosaur is selected for play.

Upon starting the game, the camera is less likely to be zoomed into the ground.

Upon starting the game, main menu announcements are now hidden by default.

Deciduous and coniferous trees are now four times larger than previously.

Jungle trees are now two times larger than previously.

The smelling outline effect on dinosaurs has been improved.

Nests now have a highlight fill of brown. Your nest has a pink outline color. Other nests have a yellow outline color.

The player can now attack while the system log / chat window is open as long as they aren't typing into the input field.

Onchopristis and quetzalcoatlus now have three times more flesh.

Hatchlings do not drop items upon death.