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Primeval News

Patch 1.3.4

Updated Unity Engine from version 6.1.0 to version 6.1.5.

Patch 1.3.2 (Eating Timing Fix)

Fixed a timing issue with eating and when food is removed from its source. Now it is removed closer to when the player takes a bite.

Fixed a timing issue with eating and when food replenishes stats.

Fixed a timing issue with drinking and when water replenishes stats.

Dilophosaurus eating animation and timings were changed.

Fixed a glitch where toxicity wasn't being shown on the target healthbar.

Fixed a glitch that was causing player creatures to eat more times than they should when using auto-eat mode.

Patch 1.3.1 (Edible Plant Names)

  • The edible prairie, deciduous, and coniferous plants now have names.
  • The edible trees now have names.
  • Edible trees, anemones, starfish, and clams are now showing their correct scent icons.
  • Edible anemones, starfish, and clams are once again spawning in all maps.
  • Edible anemone, starfish, and clams are now more plentiful.
  • Fixed a glitch that would happen if you smelled and then traveled a long distance instantly with the Get Unstuck button.

Patch 1.3.0 (Edible Plant Revamp)

  • The edible plant/tree/anemone system was rewritten to handle larger quantities of edibles and to perform better. You can still smell the edibles but you can no longer target them. Some decorative plant types in the prairie, deciduous, and coniferous biomes have been changed to be edible plants.
  • Fixed the distance at which AI attack and eat.
  • There is a new graphics option, VSync. You can disable it, or turn it on 1, 2, or 3. Usually 1 is high enough if you turn it on. Higher values can reduce the FPS more.

Patch 1.2.30 (Flesh Increase)

  • The amount of flesh on creatures and carcasses has been doubled. Carry size and swallow size has also been doubled to compensate for the flesh increase.
  • The minimum amount of toxicity that is removed from taking a drink of fresh water is now 1, up from 0.1.