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Primeval News

Update 0.2.48.2

  • Fixed a couple of issues with the dinosaur AI movement code.

Update 2.48.1

  • The player is once again making footstep sounds while walking, running, and sprinting as long as their growth stage and species allows for footstep sounds to be made.
  • Dinosaurs now make water splashing sounds while walking in water. The sound played depends on the growth stage and species of the dinosaur.

Update 0.2.47.44

Fixed a case of tall dinosaurs dropping food and it getting stuck in the air.

Early Access has begun!

I hope you enjoy the current state of Isles of Pangaea. The game is far from complete, If you experience any bugs or have any feedback you can send me an email, join my discord server, or start a discussion here on the community page. More game updates coming soon!

Update 0.2.47.43

  • Fixed a case of food being up in the air.
  • Fixed a case of dinosaurs looking like they were walking even though they weren't.
  • The amount of flesh dinosaurs have has been doubled. This was done for two reasons. One, because I made dinosaur carcasses not be destroyed until half of their flesh was eaten, so their remaining flesh at that point wasn't proportionate to their body size. Two, I wanted it to be more rewarding for being a carnivore, defeating a dinosaur, and having a big pile of food.
  • The amount of stamina and stamina regeneration dinosaurs can use for sprinting has been adjusted per species.
  • Fixed dinosaurs stopping briefly when their target's position has changed.
  • Fixed dinosaurs continuing and finishing their old path once they decide to return to their nest.
  • Improved dinosaur movement code so AI starts and stops their animations more accurately.