[p]Adjusted the size of carcasses that were able to be picked up. Now you shouldn't be able to pick up as large of carcasses.[/p]
[p]Creatures with a bulky body type now have twice as much flesh.[/p]
[p]Fixed an inconsistency between wild creature max flesh and player max flesh. Now wild creatures have the same amount of max flesh as their player counterparts.[/p]
[p]Fixed an inconsistency between wild creature bite size and player bite size. Now wild creatures have the same bite size as their player counterparts.[/p]
[p]Fixed a problem where a creature carcass could get stuck in your mouth when trying to drop it on the ground.[/p]
[p]Fixed a problem where a creature carcass could get stuck high up in the air when it was dropped from your mouth.[/p]
[p]Picking up food from a carcass that is too big to pick up once again results in tearing off a piece of meat.[/p]
[evolution] Branch Update 1.4.1P
[p]Jumping has been reworked and enabled for the following creatures: Gallimimus, Deinonychus, Troodon, Velociraptor, Oviraptor, Compsognathus, and Human.[/p]
[p]Fixed a creature initialization error that could sometimes occur for wild creatures.[/p]
[p]Fixed a glitch when flyers would land sometimes it would lock up your creature and they wouldn't be able to move.[/p]
[p]Fixed some problems with the animators for all of the flyers.[/p]
[evolution] Branch Update 1.4.1N
[p]Fixed a startup glitch that was blocking entering the game as a creature when trying to select an existing creature or create a new creature.[/p]
[p]Argentinosaurus' feet don't look distorted now. Precise movement was causing some feet distortion.[/p]
[p]Padillasaurus' feet don't look distorted now. Precise movement was causing some feet distortion.[/p]
[p]Albertosaurus' feet don't look distorted now. Precise movement was causing some feet distortion.[/p]
[p]Compsognathus' feet don't look distorted now. Precise movement was causing some feet distortion.[/p]
[p]Pteranodon's feet don't look distorted now. Precise movement was causing some feet distortion.[/p]
[p]Daspletosaurus' feet don't look distorted now. Precise movement was causing some feet distortion.[/p]
[p]Giganotosaurus' feet don't look distorted when not using precise movement now. Its feet during precise movement have only been partially fixed.[/p]
[p]Edmontosaurus' feet don't look distorted when not using precise movement now. Its feet during precise movement have only been partially fixed.[/p]
[p]Diplocaulus and pteranodon are no longer hovering above the ground.[/p]
[evolution] Download Branch Update
[p]Fixed a problem with the doppler level of ambient sounds, creature call sounds, and creature footstep sounds that was causing the sounds to distort as the camera moved or rotated.[/p]
[p]The Great Sands map now uses GPU Instancer Pro to render its vegetation and objects, which should improve its performance.[/p]
[evolution] Download Branch Update
[p]Moved the game's welcome message to a more visible location.[/p]
[p]Moved the game's news to a more visible location.[/p]
[p]Nest visitors are once again spawning. Nest visitors can be a mix of hatchlings and juveniles and can be any species that inhabit the area's biome. Sometimes they're herbivores and sometimes they're carnivores, its random. This can give players at the nest more to do.[/p]
[p]Spinosaurus' base movement speed has been increased.[/p]
[p]Tyrannosaurus' base movement speed has been increased.[/p]
[p]Giganotosaurus' base movement speed has been increased.[/p]
[p]Sarcosuchus' base movement speed has been increased.[/p]
[p]Suchomimus' base movement speed has been increased.[/p]
[p]Carnotaurus' base movement speed has been increased.[/p]
[p]Ceratosaurus' base movement speed has been increased.[/p]
[p]Albertosaurus' base movement speed has been increased.[/p]
[p]Gorgosaurus' base movement speed has been increased.[/p]
[p]Daspletosaurus' base movement speed has been increased.[/p]
[p]Allosaurus' base movement speed has been increased.[/p]
[p]Baryonyx' base movement speed has been increased.[/p]
[p]Acrocanthosaurus' base movement speed has been increased.[/p]
[p]Triceratops' base movement speed has been increased.[/p]
[p]Therizinosaurus' base movement speed has been increased.[/p]
[p]Kryptops' base movement speed has been increased.[/p]
[p]Dilophosaurus' base movement speed has been increased.[/p]
[p]Skorpiovenator's base movement speed has been increased.[/p]
[p]Dimetrodon's base movement speed has been increased.[/p]
[p]Inostrancevia's base movement speed has been increased.[/p]
[p]Deinonychus' base movement speed has been increased.[/p]
[p]Troodon's base movement speed has been increased.[/p]
[p]Velociraptor's base movement speed has been increased.[/p]
[p]Compsognathus' base movement speed has been increased.[/p]
[p]Some creatures' walk, run, and sprint animation speeds have changed.[/p]
[p]Some creatures' run animation has been changed to a different animation.[/p]
[p]Fixed a problem with the edmontosaurus' footstep sounds.[/p]
[p]Fixed a problem with the protoceratops' footstep sounds.[/p]
[p]Fixed a problem with the pteranodon's footstep sounds.[/p]