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Primeval News

3+ Hours of Suspenseful Music

3+ hours of suspenseful music has been added to the game.

Changed the sky's cloud style to a more detailed style.

Weather now changes more frequently.

Fixed a problem where the player's stamina regeneration cooldown wasn't getting reset while continuing to sprint.

Creatures now get hungry at 12.5% of their normal rate from walking.

Creatures now get hungry at 25% of their normal rate from running.

Creatures now get hungry at 50% of their normal rate from sprinting.

Observer Mode

Observer mode is now available for singleplayer games. Press the magnifying glass button on the main menu to enter Observer mode. Fly the camera around the game world to observe creatures in their environment without the influence of the player. Press the Escape key to get to the menu and then click the "Main Menu" button to exit Observer mode and return to the main menu.

Eating/Drinking Canceling

Fixed a glitch where if you selected a saved creature at the main menu and it was using an old skin texture that no longer existed and was outside of the range of new skin textures it would crash the game.

The player's attack sound now plays regardless of whether or not it hit a creature.

Eating and drinking can now be canceled by walking, attacking, the grab key, or the escape key.

The health and food HUD area has undergone some minor changes in graphics.

Now if starving or dehydrated your stamina will continue to regenerate but at 20% of its normal rate.

Added some alternative keybinds for nudging the camera for keyboards that might not have the numberpad.
The Delete key will recenter the camera if not centered already.
The Page Up key will nudge the camera up.
The Page down key will nudge the camera down.
The Home key will nudge the camera left.
The End key will nudge the camera right.

Random Carcass Spawns

Added random carcass spawns to the game. They can spawn on land and in water. The map starts with some pre-spawned and then when below their maximum allowed number they can spawn every 30 seconds. The size of the carcass and flesh on it is random, smaller carcasses are favored. The amount of flesh remaining on the carcass is random between 12.5% and 50% of a full carcass. This should help scavengers and weaker creatures in some scenarios. You may need to increase your edible objects view distance in your game options if you'd like to see them from further away.

Fixed a problem where the system thought that some positions were in water but they really weren't.

Eating, Hunger, and Growth changes.

There have been some changes made to eating in order to make needing food less punishing and make eating more impactful.

Creature bite size has been split into two separate variables. One for bite size and one for swallow size. Bite size is used for normal eating and swallow size is used for titanoboa swallowing prey and in the future will be used for other carnivores swallowing smaller dead creatures whole. Swallow size is now equal to the previous bite size and now normal bite size is 10x smaller than swallow size. This means that a creature can eat from a carcass for 10 times longer.

The hunger rate is now up to 5 times slower, where the younger a creature is the higher the hunger rate will be. This was done so you don't have eat as often if you're an older creature.

The thirst rate is now up to 5 times slower, where the younger a creature is the higher the thirst rate will be.

The amount of bites it takes to fill up on food has been increased up to 4x more for older and larger creatures. This was done so when you do need to eat you need to eat more and you may be more likely to need to defend your food from predators or scavengers. You may be less likely to fill up from one source, unless its a big source.

Hatchlings now grow at 200% of their previous rate. This now takes approximately 10 minutes for a large-sized species to grow from just eating food at the nest. Growth will be faster if doing tasks or eating more nutritious food.

Juveniles now grow at 56% of their previous rate. This now takes approximately 30 minutes for a large-sized species to grow from just eating food at the nest. Growth will be faster if doing tasks or eating more nutritious food.

Sub-adults now grow at 20% of their previous rate. This now takes approximately 2 hours for a large-sized species to grow from eating food with a mid-range nutritional value. Growth will be faster if doing tasks or eating more nutritious food.

Adults now grow at 10% of their previous rate.

Smaller-sized species grow faster than the above-noted large-sized growth times.

Fixed a problem where the player's nest wasn't getting set on session start after they had hatched and left the game. This fixed nest food not spawning for the player when entering the game again, and also fixed creatures from a previous session not getting cleared from the nest when entering the game as a new species.

The Great Sands map has been adjusted to not have so many big rocks, and should now perform better.

Feedback is welcome on any changes I make.