[p]Now your creatures can move while their facing angle compared against their turning angle is less than 60 degrees, up from 45 degrees. This makes turning smoother in a lot of cases.[/p]
[p]Fixed a case of dead wild creatures sliding across the ground instead of staying in place.[/p]
[p]Now when the player picks up food from a creature's body it is a random piece of meat instead of a carcass with bones.[/p]
[p]Wild creatures and the player's creatures will now have a random piece of meat in their mouth while they're eating (carnivores only).[/p]
[p]Fixed a glitch where brachiosaurus and gallimimus would remain standing when they died.[/p]
[evolution] Branch Update 1.4.1Q
[p]Adjusted the size of carcasses that were able to be picked up. Now you shouldn't be able to pick up as large of carcasses.[/p]
[p]Creatures with a bulky body type now have twice as much flesh.[/p]
[p]Fixed an inconsistency between wild creature max flesh and player max flesh. Now wild creatures have the same amount of max flesh as their player counterparts.[/p]
[p]Fixed an inconsistency between wild creature bite size and player bite size. Now wild creatures have the same bite size as their player counterparts.[/p]
[p]Fixed a problem where a creature carcass could get stuck in your mouth when trying to drop it on the ground.[/p]
[p]Fixed a problem where a creature carcass could get stuck high up in the air when it was dropped from your mouth.[/p]
[p]Picking up food from a carcass that is too big to pick up once again results in tearing off a piece of meat.[/p]
[evolution] Branch Update 1.4.1P
[p]Jumping has been reworked and enabled for the following creatures: Gallimimus, Deinonychus, Troodon, Velociraptor, Oviraptor, Compsognathus, and Human.[/p]
[p]Fixed a creature initialization error that could sometimes occur for wild creatures.[/p]
[p]Fixed a glitch when flyers would land sometimes it would lock up your creature and they wouldn't be able to move.[/p]
[p]Fixed some problems with the animators for all of the flyers.[/p]
[evolution] Branch Update 1.4.1N
[p]Fixed a startup glitch that was blocking entering the game as a creature when trying to select an existing creature or create a new creature.[/p]
[p]Argentinosaurus' feet don't look distorted now. Precise movement was causing some feet distortion.[/p]
[p]Padillasaurus' feet don't look distorted now. Precise movement was causing some feet distortion.[/p]
[p]Albertosaurus' feet don't look distorted now. Precise movement was causing some feet distortion.[/p]
[p]Compsognathus' feet don't look distorted now. Precise movement was causing some feet distortion.[/p]
[p]Pteranodon's feet don't look distorted now. Precise movement was causing some feet distortion.[/p]
[p]Daspletosaurus' feet don't look distorted now. Precise movement was causing some feet distortion.[/p]
[p]Giganotosaurus' feet don't look distorted when not using precise movement now. Its feet during precise movement have only been partially fixed.[/p]
[p]Edmontosaurus' feet don't look distorted when not using precise movement now. Its feet during precise movement have only been partially fixed.[/p]
[p]Diplocaulus and pteranodon are no longer hovering above the ground.[/p]
[evolution] Download Branch Update
[p]Fixed a problem with the doppler level of ambient sounds, creature call sounds, and creature footstep sounds that was causing the sounds to distort as the camera moved or rotated.[/p]
[p]The Great Sands map now uses GPU Instancer Pro to render its vegetation and objects, which should improve its performance.[/p]