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Primeval News

Patch 1.3.7

Fixed a potential problem with the player's animations.

Adjusted some properties about the ambient sounds, made some of them play more frequently, increased their volume, and now can have sounds per biome.

Patch 1.3.6

  • Fixed a performance loss that was introduced with the last update 1.3.5.
  • Fixed a glitch where creature animations weren't playing sometimes that was introduced with the last update 1.3.5.

Patch 1.3.5 (Ram Usage Reduction)

Reduced the ram usage of the game by around 4gb.

Patch 1.3.4

Updated Unity Engine from version 6.1.0 to version 6.1.5.

Patch 1.3.2 (Eating Timing Fix)

Fixed a timing issue with eating and when food is removed from its source. Now it is removed closer to when the player takes a bite.

Fixed a timing issue with eating and when food replenishes stats.

Fixed a timing issue with drinking and when water replenishes stats.

Dilophosaurus eating animation and timings were changed.

Fixed a glitch where toxicity wasn't being shown on the target healthbar.

Fixed a glitch that was causing player creatures to eat more times than they should when using auto-eat mode.