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v1.0.5

Hi there!

Today, while whacking at a game code I've found a major bug that might have caused jobs to break if a device related to it was being deconstructed -.- My bad, but it should work fine now :)


  • Change - Device Out Pipe - randomize item to be outputted
  • Major bug in import/export trader solved - when a job was removed due to a deconstructed device - it wasn't removed from ResourceTrader so a new job wasn't generated
  • Bug solved - correctly load unsigned trade
  • prevent deconstruction of a guest dock with locked trade and last storage device
  • Added notification when there are a lot of dropped items
  • prevent shortcut activation if a button is not interactable
  • update default keymap for 0.1 speed to BackQuote
  • clean folder before saving (less mess)
  • requester is built inside (as stated in the build description)
  • Clearer Pump placement requirements