v1.0.5
Hi there!
Today, while whacking at a game code I've found a major bug that might have caused jobs to break if a device related to it was being deconstructed -.- My bad, but it should work fine now :)
Today, while whacking at a game code I've found a major bug that might have caused jobs to break if a device related to it was being deconstructed -.- My bad, but it should work fine now :)
- Change - Device Out Pipe - randomize item to be outputted
- Major bug in import/export trader solved - when a job was removed due to a deconstructed device - it wasn't removed from ResourceTrader so a new job wasn't generated
- Bug solved - correctly load unsigned trade
- prevent deconstruction of a guest dock with locked trade and last storage device
- Added notification when there are a lot of dropped items
- prevent shortcut activation if a button is not interactable
- update default keymap for 0.1 speed to BackQuote
- clean folder before saving (less mess)
- requester is built inside (as stated in the build description)
- Clearer Pump placement requirements