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v1.0.10

Hi folks,
this update brings some freshly cooked changes to make the game less clunky :)
Some changes to how jobs are planned, a bit of whacking at bunny protectors visits among other, minor changes

Hope you'll like them :)




  • Handle big export jobs - split them into easier-to-execute parts
  • Respect pipe outputted resources in planned (but not executable) jobs
  • Show representation of reserved space in the device (crewmates plans to put there something)
  • Added tooltip to button hiding quest tracker
  • quest about clearing scrap - point at the last 2 scrap devices
  • Crewmate turns in movement direction
  • Smarter defense targetting for turrets
  • Fix game loading with 'station under attack' when no attack is happening (will work for new saves only)
  • Fix game staying in uneasy music after pushing back on bunny protectors
  • optimize looking for defense tower targets a bit
  • UI Fix - resolve input field to not reacting to Esc key
  • UI Fix - prevent reselecting input field by double clicking Enter
  • Lang fixes - secure survival supplies quest - better description