v1.0.10
Hi folks,
this update brings some freshly cooked changes to make the game less clunky :)
Some changes to how jobs are planned, a bit of whacking at bunny protectors visits among other, minor changes
Hope you'll like them :)
this update brings some freshly cooked changes to make the game less clunky :)
Some changes to how jobs are planned, a bit of whacking at bunny protectors visits among other, minor changes
Hope you'll like them :)
- Handle big export jobs - split them into easier-to-execute parts
- Respect pipe outputted resources in planned (but not executable) jobs
- Show representation of reserved space in the device (crewmates plans to put there something)
- Added tooltip to button hiding quest tracker
- quest about clearing scrap - point at the last 2 scrap devices
- Crewmate turns in movement direction
- Smarter defense targetting for turrets
- Fix game loading with 'station under attack' when no attack is happening (will work for new saves only)
- Fix game staying in uneasy music after pushing back on bunny protectors
- optimize looking for defense tower targets a bit
- UI Fix - resolve input field to not reacting to Esc key
- UI Fix - prevent reselecting input field by double clicking Enter
- Lang fixes - secure survival supplies quest - better description