1.1 Beta is Live
Hi there!
After all these months (3 to be exact), I'm proud to present to you the Open Beta release of v1.1
To participate, go to Space Architect properties, and under Beta, choose 1.1_beta_ - 1.1 Open Beta

But be warned, this version may contain an above average amount of bugs!
Warned you was, now, what's new in 1.1 Beta
Redone temperature system
Instead of the station having a single temperature, each grid cell will have its own, thus allowing for hotspots to appear in mid to late game. This will make overheating devices more common.

Cooling pipes
Introduced as a way to combat hotspots and possibly do other shenanigans (like making hot rooms?).
Also, cooling lines need a place to transfer heat to, so an Active Cooler was added to the game, with the ability to reach chilly -50C (wear warm gloves when operating).

Refreshed pipe laying
The most common negative feedback was about the pipe-laying system being unintuitive. For a long time, I had no idea how to improve it - until a few weeks back. Now you can lay the whole pipeline in one quick step - choosing the starting point and end point, and laid pipes will connect to form a pipeline.
The old way of interacting with pipes will still work to allow fine control over them.

Game load/save time
The second most often mentioned thing was sluggish saving/loading. So, finally, I've taken some time and rewritten it completely.
How did it go, you ask? Well, doing some tests with a save of chonky base, the old system took an average of 26s to load it, while the new one took only 2.9s.
Making the new save system 9x quicker.
Also, don't you worry, old saves will still work (will be loaded with the old save system)
And some other, less important changes
What's next?
Some devices/interactions might be added during beta, like ice melting in hot rooms, cooling it a bit down, or crew sweating/shivering, giving them debuffs. But the main focus for now is to make sure it's balanced properly and get rid of some bugs.
(A large part of this post got copied from the last post. I'm lazy like that, sorry :) )
See you soon, and enjoy 1.1 Beta :)
After all these months (3 to be exact), I'm proud to present to you the Open Beta release of v1.1
To participate, go to Space Architect properties, and under Beta, choose 1.1_beta_ - 1.1 Open Beta

But be warned, this version may contain an above average amount of bugs!
Warned you was, now, what's new in 1.1 Beta
Redone temperature system
Instead of the station having a single temperature, each grid cell will have its own, thus allowing for hotspots to appear in mid to late game. This will make overheating devices more common.

Cooling pipes
Introduced as a way to combat hotspots and possibly do other shenanigans (like making hot rooms?).
Also, cooling lines need a place to transfer heat to, so an Active Cooler was added to the game, with the ability to reach chilly -50C (wear warm gloves when operating).

Refreshed pipe laying
The most common negative feedback was about the pipe-laying system being unintuitive. For a long time, I had no idea how to improve it - until a few weeks back. Now you can lay the whole pipeline in one quick step - choosing the starting point and end point, and laid pipes will connect to form a pipeline.
The old way of interacting with pipes will still work to allow fine control over them.

Game load/save time
The second most often mentioned thing was sluggish saving/loading. So, finally, I've taken some time and rewritten it completely.
How did it go, you ask? Well, doing some tests with a save of chonky base, the old system took an average of 26s to load it, while the new one took only 2.9s.
Making the new save system 9x quicker.
Also, don't you worry, old saves will still work (will be loaded with the old save system)
And some other, less important changes
- Overlays separated from panels (so you could open device panel while in temperature overlay, without closing temperature overlay)
- Knowledgebase has a few sections with scrollable images
- Filter selection interaction (in pipes and devices) got tweaked - items in UI list don't change position when interacted with
- Job system bug has been solved (I hope), which caused the dock to be unable to export items contained within.
- Job priorities got missing Station Export priority added
- Storage sprite got updated
What's next?
Some devices/interactions might be added during beta, like ice melting in hot rooms, cooling it a bit down, or crew sweating/shivering, giving them debuffs. But the main focus for now is to make sure it's balanced properly and get rid of some bugs.
(A large part of this post got copied from the last post. I'm lazy like that, sorry :) )
See you soon, and enjoy 1.1 Beta :)