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  3. 🚀 MAJOR UPDATE is live! 💥

🚀 MAJOR UPDATE is live! 💥

[h3]Space Architects, it’s time to return to your bases — a huge new update just dropped… and we’ve got a 60% discount to celebrate! 🎉[/h3]

This update brings a ton of improvements based directly on your feedback. Here’s what’s new:

[h3]đź§Š Temperature overhaul[/h3]
Instead of one shared station temp, every grid cell now has its own. That means hotspots are real — and devices can overheat and go offline until they cool down. Time to get clever with your layouts!

[h3]❄️ Cooling pipes + Active Cooler[/h3]
Manage heat like a pro using new cooling pipes and the powerful Active Cooler (it can chill to -50°C). Whether you’re fighting hotspots or cooking up some spicy room-based systems, this one’s for you.

[h3]đź”§ Pipe-laying system rework[/h3]
You asked, we listened. Laying down pipes is now way smoother — just pick start and end, and let the system do the rest. Of course, the old method is still there for fine-tuning.

[h3]đź’ľ Faster loading & saving[/h3]
We completely rebuilt the save/load system — what used to take 26 seconds now takes just 2.9 seconds. That’s 9x faster. Big thanks to everyone who flagged this!

[h3]🎶 And more...[/h3]
  • Transport pipe speed doubled
  • 20+ new background tracks
  • Device panels & overlays can now stay open together
  • Knowledgebase got scrollable image sections
  • Updated storage visuals + live fill bar
  • Devices can be named (shown in world space!)
  • UI and translation fixes
  • And a bunch of smaller tweaks & polish


💬 A massive thank you for all the bug reports, suggestions, and kind words. You’re literally helping shape this game, one patch at a time 🙏

🛠️ We’ve got more planned — more interactions, devices, maybe even crew reacting to temperatures… but for now, enjoy the update and let us know what you think!

[h3]💸 And don’t forget — -60% OFF for a limited time![/h3]