v0.35.0 - Pulling out splinters
Hi All!
This big update polishes a lot of game mechanics, hope you'll enjoy it :)
The biggest thing was finally finding an improved way for interaction in the trade window - how to move both small and large quantities of items easily. The solution I came up with is a slider, which pops up after you press the mouse button on an item, it allows you to choose quantity by moving the mouse left & right, and letting the mouse button down confirms the amount. Additionally, it supports setting up fixed quantities by pressing modifier buttons - Ctrl for all, Shift for 100kg, and Alt for 10kg.

Another issue was solving a way to know where the station is, for players that went to explore the ship neighborhood. Thus in the bottom right I've added a compass-like element that constantly points at the center of the ship.

A large part of this update is dedicated to players' feedback & making game mechanics easier to understand.
Changes:
Bug Fixes:
Praise for providing feedback in this update goes to Pawilonek, sterik & Gaming with Cola, thanks!
This big update polishes a lot of game mechanics, hope you'll enjoy it :)
The biggest thing was finally finding an improved way for interaction in the trade window - how to move both small and large quantities of items easily. The solution I came up with is a slider, which pops up after you press the mouse button on an item, it allows you to choose quantity by moving the mouse left & right, and letting the mouse button down confirms the amount. Additionally, it supports setting up fixed quantities by pressing modifier buttons - Ctrl for all, Shift for 100kg, and Alt for 10kg.

Another issue was solving a way to know where the station is, for players that went to explore the ship neighborhood. Thus in the bottom right I've added a compass-like element that constantly points at the center of the ship.

A large part of this update is dedicated to players' feedback & making game mechanics easier to understand.
Changes:
- Changed the way items are moved around in the trade panel by adding a popup with a quantity selector
- Added a compass-like thing to show where the station is
- All devices in the build panel are clickable to inform you what is missing - technology or resource
- Rename Observatory to Asteroid Scanner
- Tank containers now have a configurable supply option 'crew-in' (you could disable it so that only pipes can supply the device)
- Quest 'Start basic production' changed - got an additional objective to mine 10 minerals
- Asteroid drone quest redone
- Laser storage full in mining overview was misinterpreted as overheating - changed color and added a tooltip
- Updated Guest Dock sprites
- A few tooltips in the trade panel were added
- Lock buttons to not researched mechanics
- Changed Arc Furnance tech description
- Added event to notify you when no space is available for a single specific item type
Bug Fixes:
- Dont allow to clone device if you don't have tech to build said device
- Crew sound no longer playing on pause
- UI Fix in the main menu for long player Steam name
- Mining laser storage capacity fixed (should be 60 instead of 5)
- Fixed trader talking bug when in trade panel for too long
Praise for providing feedback in this update goes to Pawilonek, sterik & Gaming with Cola, thanks!