Still Alive - 1.1 Beta coming soon
Hi All,
The game is still being worked on, no worries :)
v1.1 is almost ready, and while I'm planning to release it at the beginning of May, before that I'd like to get some feedback from You.
Soo... in a day or two v1.1 will be available as a public beta, if you're not scared of a few bugs here and there - I'd like to invite you to participate :)
What will be there you ask?
Redone temperature system
Instead of the station having a single temperature, each grid cell will have its own, thus allowing for hotspots to appear in mid to late game. This will make overheating devices more common.
Some devices/interactions might be added during beta, like ice melting in hot rooms cooling it a bit down, or crew sweating/shivering giving them debuffs.

Cooling pipes
Introduced as a way to combat hotspots, and possibly do other shenanigans (like making hot rooms?)

Refreshed pipe laying
The most common negative feedback was about the pipe-laying system being unintuitive, for long time I had no idea on how to improve it - until now. Now you're laying whole pipeline in one quick step - choosing the starting point and end point, and laid pipes will connect to form a pipeline.
The old way of interacting with pipes will still work, to allow fine control over them.

Game load/save time
The second most often mentioned thing was sluggish saving/loading. So, finally, I've taken some time and rewritten it completely.
How did it go, you ask? Well, doing some tests with a save of chonky base, the old system took an average of 26s to load it, while the new one took only 2.9s.
Making the new save system 9x quicker.
Also, don't you worry, old saves will still work (will be loaded with the old save system)
Now, I'm getting back to work, and I'll see you again in a few days!
Cheers,
Albert
The game is still being worked on, no worries :)
v1.1 is almost ready, and while I'm planning to release it at the beginning of May, before that I'd like to get some feedback from You.
Soo... in a day or two v1.1 will be available as a public beta, if you're not scared of a few bugs here and there - I'd like to invite you to participate :)
What will be there you ask?
Redone temperature system
Instead of the station having a single temperature, each grid cell will have its own, thus allowing for hotspots to appear in mid to late game. This will make overheating devices more common.
Some devices/interactions might be added during beta, like ice melting in hot rooms cooling it a bit down, or crew sweating/shivering giving them debuffs.

Cooling pipes
Introduced as a way to combat hotspots, and possibly do other shenanigans (like making hot rooms?)

Refreshed pipe laying
The most common negative feedback was about the pipe-laying system being unintuitive, for long time I had no idea on how to improve it - until now. Now you're laying whole pipeline in one quick step - choosing the starting point and end point, and laid pipes will connect to form a pipeline.
The old way of interacting with pipes will still work, to allow fine control over them.

Game load/save time
The second most often mentioned thing was sluggish saving/loading. So, finally, I've taken some time and rewritten it completely.
How did it go, you ask? Well, doing some tests with a save of chonky base, the old system took an average of 26s to load it, while the new one took only 2.9s.
Making the new save system 9x quicker.
Also, don't you worry, old saves will still work (will be loaded with the old save system)
Now, I'm getting back to work, and I'll see you again in a few days!
Cheers,
Albert