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v1.0.10

Hi folks,
this update brings some freshly cooked changes to make the game less clunky :)
Some changes to how jobs are planned, a bit of whacking at bunny protectors visits among other, minor changes

Hope you'll like them :)




  • Handle big export jobs - split them into easier-to-execute parts
  • Respect pipe outputted resources in planned (but not executable) jobs
  • Show representation of reserved space in the device (crewmates plans to put there something)
  • Added tooltip to button hiding quest tracker
  • quest about clearing scrap - point at the last 2 scrap devices
  • Crewmate turns in movement direction
  • Smarter defense targetting for turrets
  • Fix game loading with 'station under attack' when no attack is happening (will work for new saves only)
  • Fix game staying in uneasy music after pushing back on bunny protectors
  • optimize looking for defense tower targets a bit
  • UI Fix - resolve input field to not reacting to Esc key
  • UI Fix - prevent reselecting input field by double clicking Enter
  • Lang fixes - secure survival supplies quest - better description

๐ŸŽ„โœจ Holiday Greetings from Space Architect Team! โœจ๐ŸŽ„

[h2]Dear Players,[/h2]

[h3]As the holiday season approaches, we want to take a moment to thank you for being part of our amazing community. Your passion, creativity, and support mean the world to us. ๐Ÿ’–๐ŸŽฎ[/h3]





We wish you and your loved ones a Merry Christmas filled with joy, laughter, and cozy moments. ๐ŸŒŸ May your holidays be as bright and magical as the worlds weโ€™ve built together! ๐ŸŽ…๐ŸŽ


As we step into the New Year, weโ€™re excited to continue this journey with you. 2025 will bring even more adventures, surprises, and updates that we canโ€™t wait to share. ๐ŸŽ‰โœจ
Thank you for being with us. Hereโ€™s to another year of fun and friendship! ๐Ÿฅ‚



Warm holiday wishes,
Space Architect Team๐Ÿพ๐ŸŽ„


v1.0.9

A small step for me, a big step for crewmate-kind :)
They are a bit wiser after dying of starvation/dehydration too many times.

  • Crewmates intelligence +10:
    • Crewmate can stop the job to get something to eat/drink
    • If a crewmate is stuck in pathfinding - it will stop said job
  • Mute all sound on pause
  • Prevent game crashing when rejecting Not A Pirates at 0$ balance
  • Better comparison of pump placement
  • guest dock - only one can be built, require separation from other ports (pumps)
  • The second loading button name was changed to 'Confirm'

v1.0.8

Hi all!

This time an update makes the pipe system a teeny weeny bit easier :)



Also, as per usual, a LOT of fixes

  • [Smoll Feature] Show disabled input/output as grayed out
  • [Bug] Prevent changing pipes when clearing pipes
  • Display player steam name ingame
  • Improved Steam achievements system - force update achievement progress as a popup
  • Updated French localization with player Ryunawa help
  • Updated liquid fuel plant device description - old recipe
  • Polished Autotrade section look
  • [Bug] Restored power icon in power overlay UI
  • [Bug] When Crewmate dies while executing a task with others, the task is reset and adjusted by how much was done, previously it broke the Task system
  • [Bug] Attempt at preventing exception at loading - cant cancel a reservation
  • [Bug] Visitors won't leave if a trade is happening
  • [Bug] Autotrade section no longer showing for non-pump device

v1.0.7




  • Storage/pipe filters - left & right click interactions (left adds/removes clicked item; right makes clicked item the only allowed)
  • Change for autosave time - move from in-game time to real-time (not affected by x2, x3 speedup)
  • Introduce pipe intake ammo limit on defense towers
  • Disable WeaponX production tech - it's not available yet
  • [Bug] Waste Ejector production was stuck when overfilled
  • [Bug] Fabricating device will output input resources until any production is set
  • [Bug] Prevent drones from overfarming
  • [Bug] Prevent Food/Water dispensers overfilling via pipes