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Space Architect News

0.26.1 - save/loading hotfix

Hotfix resolving some games stuck on the loading screen

The bug was happening only when a visiting ship was near the station in the saved game.

v0.26.0 - Tier 2 Buildings & Fuel Autosell

More extensive than usual update - steaming through Tier 2 production, only Graphene left to introduce.

Also, the big introduction of auto refueling pumps, they will automatically sell the fuel you produce.



Changelog:
  • New Device: Pump Station LH2 LOX - fill it with LOX & LH2 to automatically sell it, vessel comes every 5 min
  • New Device: Acid Plant - produces Acid
  • New Device: BioPlastic Plant - produces BioPlastic
  • New Device: Gas Giants Mining Drone - mines nearby planet for Raw Gas, required to produce Xenon
  • New Device: Xenon Separator Plant - converts Raw Gas to Xenon
  • Added nearby planetary system
  • Change: Rebalanced power - less power draw when not producing
  • Change: Rebalanced construction cost - use more relevant item types
  • Change: Mining devices now use power
  • Change: Mining laser now have alerts when full storage or low power
  • Change: Improvement to UI scaling
  • Fixed: Tech tree after loading game
  • Fixed: Situation when crew member is just outside the station and can't move - caught by Kapudd im Kopp

0.25.1 - Rubber tech restored

  • Restore rubber tech

v0.25.0 - Microchips & refreshed tech tree

This update marks a significant milestone in the game development - the first item of the 2nd Tier was added - Microchip. The final game is planned to have 4 item Tiers, each progressively more complicated to produce and pricier. Also, we're getting close to automated trading :)

Changelog:
  • New items - Silicon & Microchip
  • New tech - Silicon & Microchips
  • New devices - Silicon Arc Furnance & Microchip Plant
  • Updated tech tree
  • Redoo device categories - production separated into tiers
  • Redoo item prices - higher tier items will be worth more
  • Remove device - Gaquss Ammo Factory
  • Changed the way of displaying item lists in panels
  • Fix loading getting stuck at 10%

0.24.0 - Taken loan bites you back

This update was cooking for some time now. A lot of small changes were added, but mainly the big bad guy came for their $$, so it's time to think about paying them back.

Main changes:
  • Added trade tax (collected by Black CORP Inc.) and tech points corruption
  • Paying off Black CORP Inc. reduces trade tax



Changelog:
  • Take into consideration food/water in dispensers when showing in main UI or checking for a low amount
  • Notification about the low amount of raw resources
  • Spawn asteroids immediately around the station at the game start
  • Easier to distinguish interactive elements by showing them in blue
  • Redone UI panels to better scale
  • Some UI panels are now scrollable if they have a lot of content to show
  • Devices are supplied with more input materials when in continuous production mode
  • Custom cursor during manual mining
  • Crew consumption increased x2
  • Crew ignore full toilets when trying to relieve yourself
  • Crew ignore empty water/food dispensers when looking for water/food
  • Items dropped by crew are no longer removed during loading
  • Prevent spacebar from interacting with in-game buttons
  • Prevent researching already researched tech




Expect more content related to trade. Also some game content being unlocked after paying off part of the load taken from Black CORP Inc.