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Paths & Danger News

#9 Update

Greetings!

New stuff just arrived. Hope you enjoy it!
Check it out!

[Added]
- Added extra tooltip on the Inn
- Added breakable rocks at area 2 (Badlands) and area 4.
- Added interactions with houses (3 different interactions can happen)
- Increase max characters limit to 16

[Fixed/Improved]
- Left-Click on a character card to open the char info panel while on the quest job
- Fix bug on the town, clicks on character cards while interacting with the Temple, Blacksmith, etc., would make the Char Info panel appear
- Added 'Esc' shortcut to deselect the Selected current ability
- Rep Panel and Objectives Panel close all other panels on opening
- The Trader and Tavern panel would remain open after the next path or the end of the job
- Empty inventory with no items, could not equip a gem
- Fix a bug allowing to hire more characters than the limit
- Fix bug allowing to resurrect beyond characters limit

Stay safe!




#8 Update

Greetings!

New stuff just arrived. Hope you enjoy it!
Check it out!

[Added]
- Added Druid character class
- Added Achievements
- Option to disband a character

[Fixed/Improved/Balanced]
- Fix the bug, after loading a game, buying an item would give a stuck the game and not refresh any further
- Display of wrong reward values after a successful job
- Added Esc tooltip where it applies
- Fixed a bug causing the game to get stuck at an event
- Characters that are sleeping can't use the library or the blacksmith
- Fix class names on the characters for hire panel
- Recovering at the Temple has the same effect in resetting the days needed to be able to become tired
- Resume peace songs immediately after the end of a battle


Stay safe!




The Game Is now Out of Early Acess!

Time to announce the official release of Paths & Danger. The game is no longer in the design phase or beta stage. After so many days of EA and work since was started to being made, the time has come for a full release.

All the polishing needed and the feedback given by everyone has helped to put the game as it is now. It obviously doesn't mean it ends here. Otherwise, the game will be continually upgraded and updated, and as it has been here, monthly (or every 2 weeks) updates with more content and features will continue.

Paths & Danger, as it stands, is a wholly compelling and fun game to play. The reasons for the early access are no longer valid. The current state of the game proves and justifies that.

There are no DLCs planned. All significant future updates or great new content add-ons will always be given to Paths & Danger for free to any Paths & Danger user.

A big thanks to everyone who contacted for suggestions/feedback and helped develop the game.

Get Paths & Danger now with 20% OFF!

#7 Update

Greetings!

New stuff just arrived. Hope you enjoy it!
Check it out!

[Added]

- Add intro storyline cinematics
- Added new options: Show Grids, Main Mouse Button (left or right)
- Added missing actions and effects of all amulet items
- Added missing positive traits, effects, and actions
- Added missing negative traits, effects, and actions
- Added more conditions and diseases that could affect your characters
- Added broken spirit effect on characters
- Added Main Theme for menu
- Added other new sounds for many situations
- Mouse to move the camera on borders like an RTS
- Items on ground floating animation
- Added animation fx effects for Inn, Library, Blacksmith, and Temple on town
- Added traits information on the character for hire at the Inn
- Added more information about different difficulty settings
- Added conditions status effect info outside the characters' stats panel f
- Added animation speed for player characters while in battle (now it works the same way as the speed up the enemy turn)

[Fixed/Improved/Balanced]

- Balanced different difficulties settings
- Refresh inventory if open when picking an item on the ground
- Upon placing a character on a temple slot for treatment or blessing, auto-selects the character
- Fixed door sounds on selecting town options, open-door sound when opens, close-door sound when closes, instead of both at the same time
- Improved transitions between scenes
- Added weeds tumbling effect to Badlands area
- Added a small informative panel to Catacombs
- Improved Fire & Ice Wizard staff sprites
- Balance all player characters starting stats
- Alternative mouse button to the main mouse button selected will deselect any selectability(RMB or LMB to deselect ability)
- Flowers will spawn whenever a shrine spawns
- Chance for a trader to sell flowers
- Improved trader items to sell according to the current state of the game
- Fixed bug causing not able to unequip gem if inventory was empty and not the gem sack
- Balanced Fire Wizard spell abilities
- Balanced Ice Wizard spell abilities
- Balanced Paladin abilities
- Balanced Half-Vamp abilities
- Balanced Rogue abilities
- Fix gives opposite traits that negate a feature's positive or negative effect. For example, one can't be Disloyal if one has the positive attribute of Loyal.
- Fixed Ice Wizard ability 4 bug causing the game to get stuck

It is advisable to start a new game to make a new save file to overwrite previous ones. Old save files might encounter trouble loading. If not, well, good.

Stay safe!




#6 Big Update

Greetings!

New stuff just arrived. Hope you enjoy it!
Check it out!

[Added]
- Added three new areas with new events and encounters
- Added new enemy witches to the new area and other new enemies
- Added all main story quests to play in each area
- Added the Catacombs, where you can check your already deceased companions and revive them.
- added new storyline quests
- added new enemies, abominations, skeletons, vampires, wicked men, new witches, etc.
- unique new dangers and specific conditions for each new playable area
- Added improved AI according to the difficulty settings
- Added new sounds for quests completed and animations
- Healer healing can now cast spells on allied units such as guards and others.
- Greatly increase the difference between difficulty settings

- Upon storage items on the rent storage, it will display graphically being filled
- Fixed a bug where a loop would be created when an enemy died on a trap.
- Fixed game would not finish when the last player character died on a trap.
- Improved AI for melee characters and ranged characters
- Improved AI according to difficulty
- Descriptions of the abilities of characters for hire on the Inn
- Balanced experience needed to level up characters
- Some UI changes to the main menu on the town to be easier to access them
- Fix a bug that would make the game stuck on the job, "Go on a patrol."
- Balanced Inn rent bed/drink/ eat prices
- Rent storage price update
- Improved some background images
- Fixed some typos and other minors issues


Stay safe!