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Lawgivers II News

Alpha 12.12

FIXES
- more minor fixes

0.12.11

IMPROVEMENTS
- nation's happiness rebalance
- improvements to thoughts system
- improvements to party AI on research votes
- tanks can be deployed in military operations

Alpha 12.10

FEATURES
- new easier way to connect to multiplayer with join code
- rule to enable or disable custom parties and people
- player can select a new person but with consequences
- new law "Gift tax"

IMPROVEMENTS
- improvements to sandbox mod to modify party percentages at start
- social pyramid is updated every year
- added party funding date
- display more information like government loyalty, etc.

FIXES
- many small fixes

PS: No more content will come before alpha 13. Only bugfixes if found.

Alpha 12.9

FEATURES
- new statement "Call out election fraud"
- new law "Sin taxes" with 4 articles
- new scandal related to nepotism (kickstarter reward)
- new scandal related to foreign interference (kickstarter reward)
- new building "Power plant"

IMPROVEMENTS
- world map interaction improvements
- more entries for yearbook
- more filters for world map and people

FIXES
- fixes to demography system
- many fixes in multiplayer

Alpha 12.8

FEATURES
- new poll to understand the current swing states
- new poll to ask if citizens support war
- elections poll may be rigged to confuse adversaries

IMPROVEMENTS
- research system improvements
- voters flow rebalance

FIXES
- many minor fixes

Alpha 12.7

FEATURES
- new law "Gambling regulation" and 2 new articles
- new promise to support region/state
- new statement to "Appeal to national patriotism"
- new resources "Uranium" and "Wood"
- new poll "Would you prefer a man or woman as head of government?"
- new poll "Do you prefer a young or mature head of government?"
- new poll "Do you approve the current government?" with rule to disable display government approval

IMPROVEMENTS
- research is now chosen by the lower house
- display victory condition mission
- display attributes changes on statements
- budget and costs rebalance
- production/demand rebalance