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Lawgivers II News

Alpha 11.4

FEATURES
- new events category "Achievements" with 2 events
- new events category "Desease" with 2 events
- new events category "Technology" with 2 events
- scenario can now have custom game rules
- 2 more articles for "Food regulation" law

IMPROVEMENTS
- improved parameters balance
- improved governemnt measures balance
- ui information and navigation
- voters flow in multipolar systems

FIXES
- gdp, market and resource system
- some fixes to articles selection on law creation
- some wrong information displayed

Alpha 11.3

FEATURES
- new events category "Discovery" with 3 positive events
- new law "Weather monitoring" and 3 articles

IMPROVEMENTS
- gdp growth affects bonds selling
- filter mayors on world map
- filter wealth in institutions
- display when victory points get obtained on calendar
- many improvements on UI
- rebalance recognition

FIXES
- bugs when changing some constitutional laws
- bugs on law creation
- a few regressions

Alpha 11.2

FEATURES
- parties can plan a fundraise event in US
- new events category "Crime" with 3 events
- 1 new law article
- filter map by governor party color

IMPROVEMENTS
- law creation ui
- buildings can get destroyed by missiles
- tooltips work in 2d worldmap

FIXES
- bug that could open hidden elements on calendar
- various minor fixes

Alpha 11.1

IMPROVEMENTS
- better display of election results
- turnout is now affected by happiness in the region
- keyboard keys for switch filters [Q] + number
- improvements to mission system and allow missions to be missed and not failed
- more general information, like on constituencies map editing

FIXES
- avoid that windows exit screen space
- many wrong user interface elements
- tooltips where not displayed far away on map
- many errors on world map

Alpha 11

Hi everyone,

a new major update bringing us one more step closer to the final release. I am very committed to balance out the game propely and adding new stuff to meet all the set kickstarter goals. Here comes France with the semi-presidential system, that has been chosen by the community on Discord. A new nation will be choosed soon.

What's next?

I am currently working on fixes, a fundraising event on calendar, agreements/negotiations between parties on votes, election of the supreme court, firing politcians at any moment, etc.

Here's the full changelog:

FEATURES
- France as playable country
- Semi presidential republic and election system with runoff between the 2 most voted parties
- 11 new parameters "Press freedom", "Depression rate", "Bankruptcy rate", "PISA scoring", "Obesity rate", "Public transport punctuality", "Internet speed", "Rental price", "Property price", "Individual income" and "Drug addiction"
- new law "Civil protection" and 3 new articles
- new dynamic event system with positive and negative events and possibility to choose an outcome
- 20 new events happening in the country
- revolution event happening when country is very unstable
- many new jobs/professions for politicians
- supreme court that evaluates sentence for scandals
- opposition parties can organize protests
- new resource "Cheese", "Cloths" and "Steel"
- new cateogories "Parents", "Singles", "Religious" and "Non-religious"
- display current objectives

IMPROVEMENTS
- split and autosplit of constituencies
- UI navigation and interaction
- better election results display
- missing banks, companies and universities names for some cultures
- debates display now a clear winner
- massive balance tweaks

FIXES
- showing wrong population for past election results
- wrong bill approval dates
- bug when changing constitutional laws
- many more minor bugs