Arcade Cabinet: Overwhelming Fire Returns!
[p]Commanders![/p][p]Arcade Cabinet returns with the high-octane Overwhelming Fire mode that puts you in one of eight rapid-fire vehicles. It's up to you to hit your enemies fast or get sent to the scrapyard at the same speed. [/p][p]Event duration:[/p][p][/p][carousel]![]()
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[/carousel][h2]Main Rules[/h2][p][/p][h2]Progression and Rewards[/h2][p] Complete special Overwhelming Fire missions to earn useful in-game goodies that can assist you in battle long after this limited-time mode ends. [/p][h3]Progression Rewards:[/h3][p]
[/p][h3]Post-Progression Rewards (Repeatable)[/h3][p]
[/p][p][/p][p] [/p][h3]Random Rewards:[/h3][expand]Get one of the following rewards:
[p][/p]
[p]EU (CEST/UTC+2)[/p]
[p]NA (ET | CT | PT)[/p]
[p]ASIA (UTC+8)[/p]
[p]Launch 1 Start[/p]
[p]August 15 at 10:00[/p]
[p]August 15 at 10:00 | 09:00 | 07:00[/p]
[p]August 15 at 13:00[/p]
[p]Launch 1 End[/p]
[p]August 17 at 23:59[/p]
[p]August 18 at 01:00 | August 17 at 23:59 | 22:00[/p]
[p]August 17 at 04:00[/p]
[p]Launch 2 Start[/p]
[p]August 22 at 10:00[/p]
[p]August 22 at 10:00 | 09:00 | 07:00[/p]
[p]August 22 at 13:00[/p]
[p]Launch 2 End[/p]
[p]August 24 at 23:59[/p]
[p]August 25 at 01:00 | August 24 at 23:59 | 22:00[/p]
[p]August 24 at 04:00[/p]
- [p]Battle format: 15v15, Random Battles rules, only the eight special Tier X vehicles created for Overwhelming Fire can participate (maximum of two B-C CS 59s and EBR 40s each per team). [/p]
- [p]Objective: Capture the base or destroy all enemy vehicles. [/p]
- [p]Maps: Any maps suitable for playing in Tier X vehicles in Random Battles. [/p]
- [p]Platoons: Available for Platoons, but bonuses do not apply. [/p]
- [p]Earnings: No credits or XP earned in battles, but no resources spent either. Bonds and Battle Pass Points can only be earned via the mode's Progression. Battles do not count toward your statistics. [/p]
[p][/p][p][/p][p]
[/p]
[p]FLAKPANZER VIII MAUS[/p][p][/p][p]Strengths[/p]
- [p]Double-barreled 88 mm guns[/p]
- [p]High penetration[/p]
- [p]Reliable hull armor[/p]
- [p]Low speed and maneuverability—plan your response in advance.[/p]
- [p]Double your focus on protecting the turret—it's not built to take many hits.[/p]
[p][/p][p]
[/p]
[p]M5YE2 THUNDERCLAP [/p][p]Strengths[/p]
- [p]Large belt—no need to reload very often[/p]
- [p]Good gun handling[/p]
- [p]Reliable hull and turret armor[/p]
- [p]Gun heating—controlled, targeted shots are the key[/p]
- [p]Weak spots in the armor—sadly, beauty comes at a price[/p]
[p][/p][p]
[/p]
[p]OBJECT 143 PRUT[/p][p][/p][p]Strengths[/p]
- [p]Quadruple 23 mm gun system[/p]
- [p]Rapid rate of fire[/p]
- [p]Good speed and maneuverability[/p]
- [p]The front may be tough, but the rest is a different story—its boxy turret leaves it exposed[/p]
- [p]Mediocre penetration—it's best to circle, sting, and vanish[/p]
[p][/p][p]
[/p]
[p]PTV-51 Strengths[/p]
- [p]Double-barreled 57 mm guns[/p]
- [p]Good speed and maneuverability[/p]
- [p]Versatility [/p]
- [p]This vehicle cannot rely on its armor. Its best defense is mobility[/p]
- [p]Mediocre penetration—strike fast, relocate faster![/p]
[p][/p][p]
[/p]
[p]XM551E4 HAILSTORM Strengths[/p]
- [p]Six-barrel rotary gun[/p]
- [p]High rate of fire[/p]
- [p]Good speed and maneuverability[/p]
- [p]Large dimensions and weak armor[/p]
- [p]Mediocre penetration—excel by striking from the sides[/p]
[p]
[/p]
[p]PANHARD EBR 40 TER Strengths[/p]
- [p]Ultimate speed, mobility, and maneuverability—nothing can drive faster. Nothing at all![/p]
- [p]Weak armor—your best defense is mobility[/p]
- [p]Mediocre penetration—best suited for ambush and escape[/p]
[p][/p][p]
[/p]
[p]STURMGESCHÜTZ E 100 Strengths[/p]
- [p]Rotary gun with eight 50 mm barrels[/p]
- [p]High damage per burst[/p]
- [p]Strong armor[/p]
- [p]Mediocre speed and maneuverability[/p]
- [p]Long reload time—think about ways to retreat in advance[/p]
[p]
[/p]
[p]B-C CS 59 Strengths[/p]
- [p]Two rocket launchers[/p]
- [p]Steep shell trajectory[/p]
- [p]Large area of effect[/p]
- [p]High dispersion—pace your shots to keep them grouped[/p]
- 25,000, 50,000, or 200,000 credits
- Expirable Reserve (7 days): +50% to credits for 1 hour
- Expirable Reserve (7 days): +200% to Free and Crew XP for 1 hour Expirable Reserve (7 days): +50% to Combat XP for 1 hour
- 1 or 3 days of WoT Premium Account
- 25 or 50 components
- 500 or 2,500 Free XP