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Guide: Consumables and Personal Reserves

Greetings, Commanders!

[h2]Personal Reserves[/h2]
Personal Reserves are entities that, upon activation, allow you to receive additional bonuses after each battle.
Regardless of your experience in World of Tanks, Personal Reserves can make the game even more enjoyable. By activating a Personal Reserve, you will receive a temporary bonus to earned experience or credits. If the duration of the Reserve expires during the battle, you will receive an additional bonus afterwards. Personal Reserves can be activated in Random Battles, Ranked Battles, tournaments, and Frontline mode.
In World of Tanks, there are four kinds of Personal Reserve, each granting an additional bonus to the following in-game resources:
Combat XP
Duration: 1, 2, or 4 hours.
Bonus Value: +25%, +50%, +100%, or +200% to XP earned in battle.

Free XP
Duration: 1 or 2 hours.
Bonus Value: +200% or +300% to Free XP earned in battle.

Crew XP
Duration: 1 or 2 hours.
Bonus Value: +100%, +200%, or +300% to Crew XP earned in battle.

Credits
Duration: 1 or 2 hours.
Bonus Value: +25% or +50% to credits earned in battle.

Each kind of Personal Reserve differs by its bonus value and duration.

[h2]Conditions of Use[/h2]
Personal Reserves are convenient to use and have a number of advantages:
• A Reserve can be activated at any moment.
• Received Reserves are not removed.
• The effect of an activated Reserve is cumulative with other bonuses and available actions.
However, certain restrictions are applied to Personal Reserves:
• You can activate up to three different Reserve types at the same time.
• Upon activation, the duration of a Reserve is limited.
• Once activated, you cannot cancel a Reserve.

[h2]Receiving Personal Reserves[/h2]
You can receive Personal Reserves as a reward for completing missions, in Ranked Battles mode, or by participating in certain in-game events. You can also purchase them in the Premium Shop or in-game Store.
To purchase Personal Reserves in the in-game Store:
1. Go to the STORE tab under the Battle! button in your Garage.
2. In the Service section, go to the Personal Reserves tab.
3. Choose a Reserve and click Purchase. The required sum of gold will be deducted from your game account.


You can find your Personal Reserves in the Depot in the Personal Reserves section. This section also shows the activated Reserves and an option to purchase them. Use filters by duration and bonus type to search for the Personal Reserves you need.


[h2]Activating Personal Reserves[/h2]
To activate a Reserve:
1. Go to the corresponding window from the Account menu. The number displayed under your name shows the Reserves available for activation.
2. On the Personal Reserves panel, click to view the available Personal Reserves.
3. Select a Reserve and click Activate.
4. In the confirmation window, click Confirm.


[h2]Consumables[/h2]
Use consumables to repair modules, increase vehicle performance, heal crew members, and extinguish fires during battle.
The Repair Kit, First Aid Kit, and Fire Extinguisher are reusable during a battle. Once activated, the consumable has a 90-second cooldown. A timer under the consumable icon informs you how long the cooldown will last. The consumable is removed after the battle if it was used at least once. To resupply it, you only need to pay once, regardless of the number of times it was activated during the battle.
Consumables fall into two types—standard and improved. Depending on the Tier, vehicles can have up to three slots for consumables. You cannot equip your vehicle with identical consumables of one type, but you may use a standard consumable with its improved version in one vehicle.
By default, consumables are activated by keys 4–6. unless the hotkeys have been remapped.

[h2]Standard Consumables[/h2]
Standard consumables purchased for credits.


Small Repair Kit. Repairs a damaged module or two damaged tracks or wheeled suspension. Can be used multiple times in a battle.

Small First Aid Kit. Treats an injured crew member and removes the stun effect from all the crew. The healed crew members can still be re-injured or stunned during the battle.

Manual Fire Extinguisher. Extinguishes fire in your vehicle. Once activated, no matter how soon after the fire started, the vehicle continues receiving fire damage for a short while.

100-octane Gasoline. Adds 5% to engine power and turret traverse speed for the course of the battle. Automatically activated at the beginning of the battle and effective for the whole battle. This consumable is suitable only for German, American, British, French, Czechoslovakian, Swedish, Italian, and Polish vehicles with gasoline engines.

Quality Oil. Adds 5% to engine power. Automatically activated at the beginning of the battle and effective for the course of the battle. Effect stacks with the Removed Speed Governor bonus. This consumable is suitable only for Chinese vehicles.

Lend-Lease Oil. Adds 5% to engine power. Automatically activated at the beginning of the battle and effective for the course of the battle. Effect stacks with the Removed Speed Governor bonus. This consumable is suitable only for Soviet vehicles.

Removed Speed Governor. Increases engine power by 10%. While enabled, gradually drains engine hit points. Can be enabled or disabled in battle multiple times. This consumable is purchased once and does not disappear after the battle. The effect stacks with Quality Oil and Lend-Lease Oil bonus. This consumable is suitable only for Chinese and Soviet vehicles.

[h2]Improved Consumables[/h2]
More expensive than standard consumables but still purchased for credits.


Large Repair Kit. Repairs all damaged modules upon activation. Passively adds 10% to module repair speed. Repaired modules can still be damaged again after the repair.

Large First Aid Kit. Treats all injured crew members and removes the stun effect instantly upon activation. The passive effect reduces stun duration by 5% and provides 15% to crew resistance to injuries. The healed crew members can still be re-injured or stunned during the battle.

Automatic Fire Extinguisher. Activates automatically after the vehicle catches fire and passively reduces the chance of engine fire by 10%. After the activation the vehicle continues receiving fire damage for a short while.

105-octane Gasoline. Adds 10% to engine power and turret traverse speed for the course of the battle. Automatically activated at the beginning of the battle and is effective for the course of the battle. This consumable is suitable only for German, American, British, French, Czechoslovakian, Swedish, Italian, and Polish vehicles with gasoline engines.

Consumables for Vehicle Crew. Provide a 10% bonus to major qualification, perks and skills of all crew members. These consumables are activated automatically in the beginning of battle and need to be resupplied after it.
Extra Combat Rations—only available for Soviet vehicles.
Case of Cola—only available for American vehicles.
Chocolate—only available for German vehicles.
Pudding and Tea—only available for British vehicles.
Strong Coffee—only available for French vehicles.
Improved Combat Rations—only available for Chinese vehicles.
Onigiri—only available for Japanese vehicles.
Buchty—only available for Czechoslovakian vehicles.
Coffee with Cinnamon Buns—only available for Swedish vehicles.
Spaghetti and Meat Sauce—only available for Italian vehicles.
Bread with Smalec—only available for Polish vehicles.

Choose wisely and use consumables and Personal Reserves to improve your battle results!