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Prepare to Assemble the Kampfpanzer 07 P(E)!



The Assembly Shop is back again, Commanders!

From August 3 at 19:00 CEST through August 10, you’ll be able to use various resources to assemble the Kampfpanzer 07 P(E), an all-new Tier X German heavy. Just 75,000 (EU) / 15,000 (NA) / 12,000 (ASIA) of these limited-edition tanks will be crafted, and the first ~25,000 (EU) / 5,000 (NA) / 4,000 (ASIA) will be given the awesome Nummer 3D style with a number unique for your region. Prepare to park a universal soldier with a precise gun in your Garage and try to become number one!

[h3]Assembly Shop[/h3]

EU: From August 3, 2023, at 19:00 CEST through August 10, 2023, at 1:00 CEST (UTC+2)*
NA: From August 3, 2023, at 18:00 PT | 20:00 CT | 21:00 ET through August 9, 2023, at 22:00 PT | 23:59 CT | August 10, 1:00 ET
ASIA: From August 3, 2023, at 20:00 UTC+8 through August 10, 2023, at 00:00 UTC+8*

*The event may finish early if all vehicles are assembled before its scheduled end.

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[h2]The Assembly Shop: How It Works[/h2]
  • The Assembly Shop can be found in the game event section of the in-game Store.
  • Invest various game resources—Free XP, gold, blueprint fragments, bonds, and credits—to assemble the Kampfpanzer 07 P(E). You can choose how much of each resource to dedicate.
  • There will only be a limited number of tanks available to craft: 75,000 for EU/ 15,000 for NA/ 12,000 for ASIA. The first ~25,000 (EU) / 5,000 (NA) / 4,000 (ASIA) players will receive not only the tank itself, but also the imposing Nummer 3D style for it, bearing an individual number. These numbers will be assigned to vehicles sequentially, from smallest to largest. With the 3D style applied, the Kampfpanzer 07 P(E) looks like a vehicle participating in active operations: it has a special camo and rubber sidescreens, and carries extra ammo, instruments, and crew members’ personal belongings.

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  • Once all ~25,000 (EU) / 5,000 (NA) / 4,000 (ASIA) of the Nummer styles and accompanying tanks have been claimed, another 50,000 (EU) / 10,000 (NA) / 8,000 (ASIA) tanks will still be available for assembly in their standard configuration—without the 3D style and individual style number—until the end of the event, or until they run out.
Players returning to the game after a prolonged absence via the Back in Action Progression will not see the Assembly Shop flag at the top of their Garage screen, but will be able to enter the Assembly Shop via its in-game Store banner at any time.

[h2]Combine and Spend Different Ratios of Resources[/h2]

To park the Kpz. 07 P(E) in your Garage, you can invest any, some, or all of the following five game resources:

*Blueprint fragments can be used to complete up to 36% of the total vehicle assembly progress: 22% with national fragments, and 14% with universal.

Add resources throughout the event, or spend everything at once. There are plenty of combinations to fill the progression bar up to 100%. The best one for you will depend on the type and quantity of resources you have at your disposal.


[h2]How to Spend Your Resources Wisely[/h2]

To use your available resources to the fullest, we recommend adding them in the following order:
  • Free XP is one of the most efficient resources, so consider using it first and for the bulk of your progression. It can be converted from Combat XP using gold, or earned in battles.

  • Gold is the most convenient resource. If you want to save time assembling the Kpz. 07 P(E), you can use gold to quickly fill up the progression bar.

  • Blueprint fragments can be used to fill up to 36% of the progression bar (14% with universal and 22% with national ones).

  • Bonds are a useful resource for assembling your vehicle, so consider investing them to fill up a significant part of the progression bar.

  • Credits are the least convenient currency compared to the other resources. Use them in two cases: if you have LOTS of credits, or if you have already spent all your other resources.
Resources are deducted as soon as you add them to the Assembly Shop, but you can reclaim or redistribute them at any time by clicking the Return Resources button. Track your progress on a special bar in the game event section of the Store. Once it reaches 100%, the Kpz. 07 P(E) will be credited to your account.

If you don’t manage to craft the Kpz. 07 P(E) by the end of the event, all the resources you have invested will automatically return to your account.

[h2]The Kampfpanzer 07 P(E)[/h2]

The Kampfpanzer 07 P(E), or Kpz. 07 P(E) for short, was a prototype vehicle. With the exception of its dozer blade, it looks like one would expect a German tank of its time to look. But apart from its typically good gun handling, the Kpz. 07 P(E) is different from its armored brethren and is a thing in itself.

The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and skills, as well as special in-game items.



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Coming from another period of history, the Kpz. 07 P(E) is unlike the “classic” top-tier German heavies. It has a smaller frame and mass, and is pretty mobile: its top forward speed of 50 km/h allows the Kpz. 07 P(E) to catch up with a pack of attacking medium tanks or reach a good position well before its opponents of the same vehicle type.

[h2]How to Play the Kpz. 07 P(E)[/h2]


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Positioning

For the Kpz. 07 P(E), a good position is often a hull-down position. The maximum gun depression is –8°, and 190 mm of nominal armor at the front of the turret translates into much higher values because of its shape. You shouldn’t rely on the turret armor too much, though, as HEAT rounds of top-tier vehicles can still penetrate it. Some opponents may also pinpoint the vulnerable cupola, so don’t forget to wiggle. It's more accurate to say that the protection of this tank comes as a bonus to its mobility, rather than the other way around.

Durability

The Kpz. 07 P(E)’s hull protection and base HP pool (2,200) are not as impressive as those of its heavy counterparts from the same nation, which are noticeably less agile than this newcomer. That said, its upper glacis plate is up to 160 mm thick and sloped, which makes it pretty bouncy and means it can be exposed from time to time.

Versatility

All in all, the Kpz. 07 P(E) is not a full-fledged frontline fighter: though you can sometimes play that role with it, you’ll feel most comfortable as a versatile support vehicle that can snipe if needed. The Kpz. 07 P(E)’s 120-mm gun encourages this: its basic APCR shell travels at 1334 m/s and can penetrate 270 mm of armor, plus the base aiming time is 1.7 seconds and the base accuracy is 0.33. The average alpha damage is 410 points, and the base reloading time is 9.5 seconds. As a good proportion of your shots will score hits (see above), this means that your actual DPM will be pretty high, especially if you boost it with equipment. It’s worth noting the armor penetration of the HE shell (110 mm), which is enough to pierce many opponents from the sides. Finally, the base view range of 410 m is good for a heavy, even a top-tier one.

Universal appeal

The Kpz. 07 P(E) is very versatile tactics-wise, offering a lot of choices on every map, and also has a universal appeal. The tanks previously available for crafting in the Assembly Shop are excellent machines too, but they require a special approach. The Kpz. 07 P(E) is interesting to play while also being convenient to handle and forgiving of random impulsive decisions taken in the heat of battle.

Prepare to recruit a trusty universal soldier on tracks, Commanders!