Onslaught Continues With the Season of the Crimson Griffin!

Spring has sprung, bringing Onslaught back to World of Tanks with even more thrilling battles and unique customization rewards, Commanders!
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[h2]The Season of the Crimson Griffin: General Overview[/h2]
After the debut Season of our new competitive mode, we took a short break to analyze your feedback and think about how to make Onslaught even more exciting. While we continue to develop this mode, we are ready to launch the Season of Crimson Griffin, running from April 19 through May 28.
In this Season, we want to introduce some improvements you've asked us to add to Onslaught. Also, we want to test several new mechanics aimed at making the Onslaught gameplay more diverse and enjoyable. And, of course, we want to provide you with your favorite competitive mode and let you enjoy glorious victories! You’ll also have a chance to get your hands on exclusive customizations that we’ve added to the reward pool.
In the meantime, we will continue to collect statistics and are working on the next Season with qualification battles, which will kick off in the fall of 2023. We’re preparing some cool stuff for you, so stay tuned!

[h2]More Diverse Tactics and Dynamic Battles![/h2]
Our aim is to introduce more variety and excitement to the Onslaught gameplay. To achieve this, we’ve reworked vehicle Role Skills. We’ll also be testing two special combat modifiers during the Common Test. But first things first.
[h2]Vehicle Role Skills Reworking[/h2]
We’ve reworked several vehicle Role Skills in Onslaught. All vehicle role skills are now easier to charge. Additionally:
- Skill cooldown time has been greatly reduced
- Some skills are now available from the start of each battle
- Some skills have changed the principle of work, for example, Inspire affects all allied vehicles on the battlefield
[h2]Combat Modifiers[/h2]
Reworked vehicle Role Skills, as well as combat modifiers tested during the Common Test, will add more variety and excitement to the Onslaught gameplay. They will also allow you to try out more different tactics and maneuvers.
There will be two combat modifiers, as follows:
- The HP pools of all vehicles eligible for Onslaught will be increased by 25%
- Consumables cooldown time will be reduced from 90 seconds to 45 seconds
During the Common Test, Onslaught will feature two combat modifiers. They increase vehicles' HP pools and reduce the cooldown time of consumables. We will collect data and consider your feedback before deciding whether to make these mechanics permanent. If they are well received, they will be included in the upcoming Onslaught Season. However, if you don't find these modifiers useful, we will not introduce them.

[h2]Weekly Combat Missions[/h2]
The Season of the Crimson Griffin brings two lines of rewards. The progression system of the first reward line remains unchanged and includes brand-new customization items that we’ve prepared especially for the Season of the Crimson Griffin. To grab these distinctive status symbols, you need to advance through the Ranked System.
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But in the second reward line, instead of progression for a certain number of victories, you will now have a system with a set of consecutive weekly combat missions.
With the start of the Season, five simple missions become available to you. All missions are completed consecutively, one after another, and for each completed mission, you will receive useful in-game rewards. At the end of the weekly period, your progress is reset, and a new set of the same missions with the same rewards will become available. The list of missions is updated on Monday.
After completing a set of five missions, you will receive one Lucky Chip, a special in-game currency. Earn Lucky Chips throughout the Season to grab the most valuable prizes of the second reward line: a brand-new progressive 2D style (also available in the first reward line), a universal Training Guide, days of WoT Premium Account, and other sweet goodies.
Your rewards for earned Lucky Chips will be credited automatically. Once you have a certain number of Lucky Chips, you will instantly receive a valuable in-game item.
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[h2]Brand-New Customization Rewards[/h2]
We’ve updated the first reward line, which includes unique status customization items. They are now in stunning crimson tones, echoing the name of this intermediate Season. In addition to the useful in-game goodies you can earn for completing weekly combat missions, you can also get your hands on the following:
- Unique Dog Tag elements, such as Engravings and Backgrounds
- Cool Griffin mastery badges for reaching the two elite ranks of Champion and Legend
- A striking “The Last of the Griffins” stripe
- A cool progressive 2D style: After you play your first battle in the mode, you will immediately receive Level I of this style. As you reach new ranks or significant achievements in a specific battle or series of battles, your style will gain new 2D elements. The maximum Level VII style with the most imposing camo is awarded when you make it to the Legend rank.
Starting this Season, you can apply this style to any vehicle in your Garage.
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[h2]Map Rebalancing and Two New Battlefields[/h2]
During the Update 1.20.1 Common Tests, we will be adjusting the positioning of Points of Interest on Onslaught’s maps to determine their optimal location. We've also added two new locales to the set of maps available for the Onslaught mode: Glacier and Airfield.
The locations of Points of Interest on all maps may change and will be finalized after the Update 1.20.1 Common Tests.
[h2]Super Platoons Limits[/h2]
In the Season of Crimson Griffin, we’ll remove the limits on the difference between the highest and lowest Rating Points value when creating Super Platoons. You can now join your friends in Super Platoons without restrictions, regardless of the ranks and divisions in which you play. For example, if you fight in the Debutant rank, you can join a Super Platoon in the Gold rank.
We’re also aiming to adjust the matchmaker so that Super Platoons get matched against opposing Super Platoons in battle.
[h2]Minimap Pings and Voice Chat[/h2]
Here’s another improvement based on your feedback: We are removing the limits on the number of pings on the minimap to make it easier for players in Super Platoons to coordinate their actions in battle. It will be more convenient for you to interact with the team. Solo Commanders will also receive an increased number of pings on the minimap.
We’ve also made a slight improvement to the voice chat. If you were in voice chat as a solo player at the end of a battle, you will remain in voice chat in the next battle.
[h2]Rental Vehicles and Battle Pass Points[/h2]
You will be awarded rental vehicles (the WZ-111 model 5A, the E 50 Ausf. M, and the T110E4) at the start of the Season. They will remain on your account until the end of the Season and will be removed when it’s over.
These rental vehicles will be available only for the Onslaught mode. It will be impossible to enter Random Battles or other modes using these tanks.
You’ll also be able to earn Battle Pass Points when playing Onslaught.

Enjoy the Season of the Crimson Griffin, Commanders! And we’d love to hear your feedback to help us decide which changes Onslaught will feature in the next Season!