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Art of Strategy: FAQ

Commanders!

The Art of Strategy event continues! If you still haven’t experienced this unique mode yourself, we recommend to first check out this article or play the tutorial in-game to get a comprehensive rundown of the event.

But before you jump in, let's shed some light on how the AI squad under the Strategist's command work. We'll also clarify several details and answer some of your most frequently asked questions.



[h2]Do Tanks Dream of Electric Sheep? [/h2]

Each of the seven vehicles in your squad is a full-fledged AI-controlled combat unit. Watching the battle from a strategic view and assessing the combat situation, you can give them commands to move, attack, withdraw, defend, etc. While the basics of these orders are clear, here’s some extra info on how exactly the vehicles execute those orders.

Move — you right-click on the ground, the vehicle goes there. Simple, right? Wait, there’s a lot more complexity to that.

While moving to the designated position, the vehicle will try to follow a path that has cover protecting it from enemy fire. Moreover, it will stop to shoot if there is a target available:
  • if the vehicle is undetected and can penetrate the target's armor;
  • if the target can be destroyed with 1-2 shots and the shot can penetrate its armor;
  • if the vehicle can inflict more damage than it will receive within the next 5 seconds.
The vehicle will shoot on the move if the chance to hit the selected target exceeds 75%.

If you double-click on a location and issue a Rush command, the vehicle will follow the shortest path to the location, ignore enemy fire, and will shoot on the move.

In any case, once it arrives, the vehicle will search for cover within 25 meters of the specified location — preferably from which it can engage visible targets while being protected from their return fire. If undetected, the vehicle will try to hide behind vegetation. So don’t be puzzled if you see your vehicle repositioning a bit after it arrives at the designated location – it's simply searching for an optimal spot.

Your vehicles will always check whether they can engage enemy targets and which ones to attack to the best effect. When doing so, they analyze a great range of parameters such as:
  • Distance to target — the closer the better;
  • Exposure — whether the target has any exposed weak points;
  • Hit chance — how likely it is that the shot will connect;
  • Penetration chance — how likely it is that the shot will penetrate;
  • Enemy remaining HP — low-HP targets are prioritized;
  • Base capture — targets capturing the base are prioritized;
  • Auto-loaders — all other factors being equal, your vehicles will try to eliminate targets with autoloaders first;
  • Many other factors.
When you manually issue an Attack command, the vehicle will only fire at the designated target. It will fire immediately if it has a clear line of fire and the gun is loaded. Then it will search for cover where it is best protected from all visible targets while still able to engage them. If undetected, it will try to hide behind concealment; otherwise it will only look for cover, prioritizing ones that it can reach without losing more than 5% of its HP.

The vehicle may leave cover to make a shot if it will remain undetected, deal more damage than it will receive in return, or if it won’t lose more than 5% of its HP.

If the enemy is within 80 meters from your vehicle, your vehicle may attempt to circle around the target, and will definitely do so if you issue the Charge order by double-clicking an enemy vehicle.

In this case, the vehicle will close in on the target and circle around it if it has an advantage in movement speed, enabling it to outpace the rotation of the target’s turret. It will shoot the target’s tracks if they are still intact or if it cannot penetrate the target’s armor, and will attempt to stay behind the target’s gun. Your vehicle may even attempt a ramming attack if it has a weight advantage over the target and isn’t too low on HP.

There’s actually a lot more about how AI-controlled vehicles make decisions, but why read about it all when you can learn in battle? See you out on the field, Strategists!



[h2]About the Art of Strategy Game Mode [/h2]

How long will Art of Strategy be available?

Art of Strategy will be available during the following time period:
  • EU SERVERS: April 21, 2022, at 13:00 CEST through May 4, 2022, at 07:00 CEST (UTC+2)
  • NA SERVERS: April 21, 2022, at 06:00 PT | 08:00 CT | 09:00 ET through May 4, 2022, at 23:00 PT | May 5 at 01:00 CT | 02:00 ET
  • ASIA SERVERS: April 21, 2022, at 18:00 UTC+8 through May 5, 2022, at 00:00 (UTC+8)
The mode will be removed entirely from the game on 4th/5th May 2022.

Am I able to play the event the whole day?

No, Art of Strategy is only available for certain hours in the day, called prime time. Check out prime times here:
  • EU SERVERS: 13:00–23:00 CEST (UTC+2)
  • NA SERVERS: 01:00-23:00 PT | 03:00-01:00 CT | 04:00-02:00 ET
  • HK SERVER: 18:00–00:00 (UTC+8)
  • ANZ SERVER: 20:00–02:00 (UTC+10)
What modes are available during the event?

The event will be available in two different modes:
  • 1v1 - Strategist vs Strategist (Available from event start)
  • 1v7 - Strategist vs Tankers (Available from 25th April 2022)
How do I win battles?

Like random battles, you will need to destroy all enemy vehicles or capture their base. Destroying the defense structures is not compulsory but sometimes makes it easier to achieve victory.

Base capture takes 60 seconds and does not depend on the number of vehicles capturing the base.
What is required in order to play in the event?

To play in the event, you will need the following:
  • 1v1 Strategist - 100 Orders (event currency) is required to play per battle.
  • 1v7 Strategist - 100 Intel (event currency) is required to play per battle.
NOTE: If the queue time to enter battle is too long, or if the number of Strategists is insufficient, the matchmaker may allow you to play as a Strategist, even if you do not have the required quantity of Intel and Orders.

1v7 Tankers - Any Tier X tech tree or collectors tanks except the following vehicles:
  • Panhard EBR 105
  • ST-II
  • Strv 103B
  • M-V-Y
  • CS-63
Vehicles earned from various in-game activities like the T95/FV4201 Chieftain, Object 279 early, etc.)

NOTE: Strategists have their own separate load out. All Strategist vehicles will be available for use regardless of availability and current condition of similar tank(s) in your garage. You are able to check the load out when setting up your squad in the Squad panel.
Are there any limitations when selecting vehicles for Strategist?

When editing the squad as a Strategist, every slot in the squad is limited to a certain vehicle type. Additionally, having two identical vehicles in your squad is not allowed.

These seven vehicles will be controlled by AI, but you can assume control of any selected vehicle at any time during battle by pressing the "Q" button.

NOTE: Please note that assuming control of a vehicle stops all orders given to that vehicle. Press Q again to stop controlling the vehicle.
What kind of perks do reward crews have?

All crews come with Brothers in Arms as a zero perk and enough crew XP to immediately learn another perk or skill of the player’s choice.

Can I get Battle Pass Points by playing Art of Strategy?

You cannot get Battle Pass Points through Art of Strategy, but you can still get credits and customizations by completing the Art of Strategy collection.

Can I play Tankers with my friends in platoon?

No, you can only enter the matchmaking alone.

Can I play Art of Strategy in the Training Room mode?

No, it is not supported in the Training Room.

Will the five reward crew members be bound to a specific nation or role? Or will they be completely free to use in any way the players want?

They are bound to specific nations (U.S.S.R., U.S.A., U.K.) and their role is commander.



Roll Out!

Art of Strategy: Event Guide

Greetings, Commanders!

From April 21 through May 4, World of Tanks will host the new Art of Strategy event. Get ready for intense clashes on familiar maps and familiar vehicles…but with new tactical opportunities! Smash through four consecutive Progression Stages and complete daily missions to earn high-value rewards!

[h3]Art of Strategy[/h3]
EU: April 21, 2022, at 13:00 CEST through May 4, 2022, at 07:00 CEST (UTC+2)
NA: April 21, 2022, at 06:00 PT | 08:00 CT | 09:00 ET through May 4, 2022, at 23:00 PT | May 5 at 01:00 CT | 02:00 ET
ASIA: April 21, 2022, at 18:00 UTC+8 through May 5, 2022, at 00:00 (UTC+8)

[h3]Prime Times[/h3]
EU SERVERS: 13:00–23:00 CEST (UTC+2)
NA SERVERS: 01:00-23:00 PT | 03:00-01:00 CT | 04:00-02:00 ET
HK SERVER: 18:00–00:00 (UTC+8)
ANZ SERVER: 20:00–02:00 (UTC+10)

[previewyoutube][/previewyoutube]
[h2]How to Start Playing[/h2]

Click the special 3D object to enter the main screen of the Art of Strategy event.



[h2]Set Up Your Strategy![/h2]

Art of Strategy is an event that features many brand-new and unique mechanics for World of Tanks. During the event, to make the gameplay experience more enjoyable for both Tankers and Strategists, some balance changes and tweaks may be made, including significant ones.

Art of Strategy battles take place in two formats for Tier X vehicles only.
  • 1v7 format. Seven Tankers fight against one Strategist who commands seven AI-controlled vehicles in real time. For combat, the Strategist also selects three (out of six) types of defenses.
  • 1v1 format. In this duel, two Strategists will fight for supremacy. Both players start on an equal footing with seven AI-controlled vehicles each. Before battle, both Strategists can deploy three types of defenses to pre-arranged positions.
From April 21 through 24, only 1v1 battles will be available in the event. Use this time to learn the specifics of playing as a Strategist and to master the variety of available tools. Try different squad compositions, choose various defenses, and use a variety of tactics. This will help you oppose the Tankers more effectively in the 1v7 format once it is unlocked.

Starting from April 25, you will need special event currency—Intel and Orders—to play as the Strategist in the 1v7 and 1v1 formats. You can earn them by playing as a Tanker, as well as by completing a special daily mission (more about that below). Intel and Orders are credited depending on the result of battles within the event and are distributed among players on the Tanker team.

You will also receive 300 Orders as a starting bonus when you first log in to the game after April 25.
  • To play as a Strategist against the Tankers in the 1v7 format, you need 100 Intel.
  • To fight against another Strategist in the 1v1 format, 100 Orders are required.
If the queue time to enter battle is too long, or the number of Strategists is insufficient, the matchmaker may allow you to play as a Strategist even if you do not have the required quantity of Intel and Orders.

To make sure that you always have enough event currency to play in the event, we have designed a special daily mission that will be available in-game from April 25 through May 4. You can find it in the “MISSIONS” tab of your Garage.

[h3]Help Is on the Way[/h3]

Conditions:
  • Play 5 battles and be among the top 10 players on your team by Combat XP earned
Rewards:
  • 300 Intel
  • 300 Orders
Restrictions:
  • Random and Grand Battles only
  • Once per day
  • Only in Tier VI–X vehicles
Completing this mission will give you the opportunity to play six more battles as the Strategist: three in the 1v1 format, and three in the 1v7 format. It’s the perfect way to enjoy the event for longer!

Now let’s take a detailed look at the event itself.

[h2]General Rules[/h2]
  • The Strategist has a squad of seven AI-controlled Tier X vehicles under their command. They can fight without directly controlling each vehicle, but if they do not set Stances or issue the appropriate commands (e.g., attack, withdraw, capture the base, etc.), they will not be victorious. The Strategist also sets routes for their vehicles, watching the battlefield from a bird's-eye view and moving freely over the map.
  • Additionally, the Strategist has auxiliary defenses at their disposal. These cannot be controlled directly. Their positions are fixed, and they act as independent combat units.
  • During the countdown before battle (60 seconds), the Strategist should deploy their vehicles and defenses at the pre-arranged key positions on the map or use the auto-deploy function. If you run out of time for deployment, the system will deploy the remaining units automatically.
  • At any time, the Strategist can assume control of any vehicle in their squad and command it individually.
  • In each battle, the Tanker team and the Strategist will earn credits, depending on the battle outcome and their personal performance:

    [expand]
    [h3]1v7 Format[/h3]

    Tanker


    POSITION IN THE POST-BATTLE RANKING BY XP EARNED

    VICTORY

    DEFEAT / DRAW

    1

    150,000

    125,000

    2

    120,000

    100,000

    3

    110,000

    90,000

    4

    100,000

    60,000

    5

    60,000

    40,000

    6

    50,000

    30,000

    7

    40,000

    20,000
    Strategist


    VICTORY

    DEFEAT / DRAW

    40,000

    10,000

    [h3]1v1 Format[/h3]

    Strategist (April 21 - April 24)


    VICTORY

    DEFEAT / DRAW

    85,000

    0
    Strategist (April 25 - event end)


    VICTORY

    DEFEAT / DRAW

    40,000

    10,000
    [/expand]
  • Battle duration: 15 minutes
  • Battles will be fought on the following maps:


    In the 1v7 format

    In the 1v1 format

    • Airfield
    • Ghost Town
    • Siegfried Line
    • Mannerheim Line
    • Abbey
    • Cliff
    • Steppes

    • Airfield
    • Ghost Town
    • Siegfried Line
    • Paris
    • Mines
    • Cliff
    • Steppes
[h2]Objectives of the Teams[/h2]

Each team in the Art of Strategy event has the same objective: destroy all enemy vehicles or capture the base.

The base capture time is 60 seconds for both the Tankers and the Strategist, regardless of the number of vehicles participating in the capture.

If neither team completes its objective within the allotted time, the battle ends in a draw.

[h2]Playing as a Tanker[/h2]

Playing as a Tanker should feel familiar to you as it is similar to what you are used to in Random Battles.

During the countdown before battle, the Tankers can decide on their tactics and distribute the roles in the squad, taking into account the vehicles they have selected. Act as a team—this is the key to success. Breaking the defense of the Strategist and repelling their counterattacks alone will be extremely difficult.

Always be aware of the defenses that the Strategist has at their disposal. Concealed Watchtowers will warn the Strategist of your approach. At the same time, Flamethrowers, MRLs (Multiple Rocket Launchers), and other defenses can repel even the most rapid attack and provide support if the Strategist starts an offensive.

Depending on the battle results, the Tankers will receive Intel and Orders—in-game currencies that are distributed among all commanders. The better your performance and the more base experience you earn, the more Intel and Orders you will receive.

[h2]Playing as a Strategist: Stances and Commands[/h2]

When playing as a Strategist, you will have a squad of seven vehicles at your disposal. Each of them is a full-fledged AI-controlled combat unit. Watching the battle from a strategic view and assessing the combat situation, you can set routes and one of three Stances for the vehicles. Stances are certain patterns of behavior on the battlefield that the vehicles follow when under AI control:

[h3]Adapt [/h3]

Default Stance for all the Strategist's vehicles. Vehicles will seek cover within a certain radius of the designated position and will defend the area by firing at attacking opponents.

[h3]Recon [/h3]

Vehicles seek cover and transmit scouting data to their allies, trying to stay concealed. When spotted, the vehicles will try to withdraw to cover. If no cover can be found, they will engage the opponent.

[h3]Hold[/h3]

Vehicles hold the designated position and engage targets when possible. Vehicles will change their positions only after receiving a command to attack.

[expand]
When executing this Stance, vehicles with a limited horizontal gun or turret arc (e.g., the Badger, K-91, etc.) will seek targets and rotate their hull to cover a 90° sector of fire set by the Strategist.

[/expand]
You can set Stances for vehicles not only in battle but also before it starts (both on the Squad Panel and during the countdown).

In addition to setting Stances, the Strategist can give commands to attack, withdraw, defend the base, etc. There are seven commands in total. Here's how the vehicles respond to them:

[h3]Attack [/h3]

The vehicle opens fire at the selected target if it is able to do so.

[h3]Charge [/h3]

The vehicle will try to get as close as possible to the selected target and engage it in close combat, trying to attack it from the side or rear. It continues until the target is destroyed or the command is canceled.

[h3]Move [/h3]

The vehicle moves to the specified point without stopping. If, on the way, it encounters an enemy that can be damaged or destroyed, it will stop to attack. Having reached the specified position, the vehicle will continue executing the set Stance.

[h3]Rush [/h3]

The vehicle will move to the specified point via the shortest path possible. It will fire on the move, but it won't stop to fire. Once in position, it will continue to execute the set Stance.

[h3]Withdraw [/h3]

The vehicle will withdraw along the shortest path to the specified point, keeping its frontal armor to the enemy. Once in position, it will continue to execute the set Stance.

[h3]Capture Base [/h3]

A variation of the Move command. The vehicle will stay within the enemy base.

[h3]Defend Base[/h3]

Another variation of the Move command. The vehicle will move to its base and try to prevent base capturing.

The Strategist can give a series of commands. To do this, add several commands to the queue while holding Shift. The vehicle will execute them sequentially in the order they were added to the queue. If you have given a command or series of commands, pressing the Spacebar will cancel them.

In battle, each vehicle from the Strategist's squad will be marked with a special commander icon and a sequence number. You can quickly switch between them by using the corresponding number keys. You can also command several vehicles at once by adding them to groups.

[h2]Manual Control of Vehicles by the Strategist[/h2]

Are you ready to finish the enemy off and ensure a spectacular victory? Or maybe the situation on the battlefield is becoming critical and it is necessary to repel an attack by the Tankers at all costs? Assume control of any vehicle in your squad and command it individually. This way, you can show your skills and turn the tide of battle at the right time.

To assume control of a vehicle, select it and press Q. Please note that assuming control of a vehicle stops all orders given to that vehicle. Press Q again to stop controlling the vehicle.

[h2]Defenses[/h2]

The Strategist has defenses at their disposal. They will automatically assist the Strategist in battle. The Strategist cannot give commands to defenses but can deploy them to key positions on the map during the countdown before battle. Each defense has its own range and parameters.



[h2]Preparing Squads[/h2]

Vehicles for the Strategist's squad are selected in the event Garage. Click the squad composition button and fill all seven slots with Tier X vehicles. You will be able to select any researchable and collectible Tier X vehicles that exist in the game, with the following exceptions:
  • Vehicles earned for various in-game activities (e.g., T95/FV4201 Chieftain, Object 279 early, etc.)
  • Panhard EBR 105
  • ST-II
  • Strv 103B
  • M-V-Y
  • CS-63
All vehicles selected by the Strategist will have equipment, consumables, and a crew trained to 100%, regardless of the availability and condition of such vehicles in the player's Garage.

Slots for the Strategist's vehicles have restrictions on the vehicle type. Additionally, you cannot have two identical vehicles in a squad. Experiment and choose a squad composition that best suits your playstyle. This will allow you to fend off the Tankers more effectively and increase your chances of victory. The Strategist can also select defenses on the Squad Panel.



Once the squad is ready, click the "Battle!" button to start the battle.

To enter battle, the Tankers need to select a Tier X vehicle in their Garage. It should be repaired and have a full crew and ammo loaded. The Tankers cannot join battle in a wheeled vehicle or in vehicles earned for activities on the Global Map and for Personal Missions.

[h2]Build the Event Collection and Get Rewards![/h2]

The Art of Strategy progression consists of four consecutive Stages and involves assembling the event Collection with different customization elements. To fill the progression meter and complete the Stages, you need to fulfill special missions in the event.

Each day, you will have access to two daily missions for both the Strategist and the Tankers. For completing two missions for the Strategist, you will receive two random Collection items. The same goes for completing two missions for the Tankers. Every customization item is unique—each one will drop just once. They include styles, medals, inscriptions, decals, badges, and five unique and fully trained crew members with Brothers in Arms as a zero perk, plus enough experience to learn an additional perk of your choice.

[h3]Battlefield[/h3]



[expand]

[/expand]
[h3]Bronze Cast[/h3]



[expand]

[/expand]
[h3]Tactical[/h3]



[expand]

[/expand]


Art of Strategy will feature additional daily missions for both the Strategist and the Tankers. These missions will reward you with credits upon completion.

[expand]
[h3]Battle missions (21.04.2022 14:00 CEST through 25.04.2022 04:00 CEST (UTC+2))[/h3]

We've Got It Covered (Strategist, 1v1)

Conditions:
  • Cause 30,000 damage while playing as a Strategist (1v1) over any number of battles.

Restrictions:
  • Limit per day 3

Reward:
  • 100 Intels
Strategic Planning (Strategist, 1v1 or 1v7)

Conditions:
  • Earn 120 Art of Strategy Points while playing as a Strategist (1v1 or 1v7).

Restrictions:
  • Available if player has not completed the collection yet
  • Limit per day 21

Reward:
  • 1 random Collection item, no duplicates

[h3]Battle missions (25.04.2022 04:00 CEST through 05.05.2022 00:00 CEST (UTC+2))[/h3]

Tank March (Tanker)

Conditions:
  • Earn 120 Art of Strategy Points while playing as a Tanker.

Restrictions:
  • Available if player has not completed the collection yet
  • Limit per day 2

Reward:
  • 1 random Collection item, no duplicates
Masterclass (Tanker)

Conditions:
  • Win a battle and be among the top 5 players by experience earned while playing as a Tanker.

Restrictions:
  • Limit per day 7

Reward:
  • 20,000 Credits
Precise Calculations (Strategist, 1v1 or 1v7)

Conditions:
  • Win a battle while playing as a Strategist (1v1 or 1v7).

Restrictions:
  • Limit per day 2

Reward:
  • 50,000 Credits
Finally, once you've assembled the Collection, you'll be able to complete another pack of daily missions to earn credits and consumables.

Action Plan (Tanker)

Conditions:
  • Earn 120 Art of Strategy Points while playing as a Tanker.

Restrictions:
  • If player has the collection complete
  • Limit per day 2

Reward:
  • 40,000 Credits
  • Personal Reserve: +50% bonus to XP for 1 hour
Practical Approach (Strategist, 1v1 or 1v7)

Conditions:
  • Earn 120 Art of Strategy Points while playing as a Strategist (1v1 or 1v7).

Restrictions:
  • If player has the collection complete
  • Limit per day 2

Reward:
  • 40,000 Credits
  • Personal Reserve: +50% bonus to XP for 1 hour
[/expand]
To build the event Collection and grab all the event rewards, you need to sequentially complete all four Progression Stages and collect three, six, 12, and 18 customization items, respectively. For each completed Stage, you will get a reward.



[h2]Leaderboards of the Event[/h2]

There are three leaderboards within the Art of Strategy event: two leaderboards for playing as a Strategist (1v1 and 1v7 formats), and one leaderboard for playing as a Tanker. To get placed on the leaderboard, you must fight a certain number of battles in the corresponding mode.



The position on the leaderboard will depend on the number of points earned for victories, defeats, and draws. Only the top 1,000 players will get a place on the leaderboard. To get onto it, you need to play at least 5 battles. Players who end up at the top of the respective leaderboards will be awarded unique badges and decals.



Good luck, Commanders! Choose your side in this showdown, assemble the event's Collection, and get your hands on nice rewards!

Leopard 1, T110Е4, and Kranvagn: Consumables and Tactics

The Core Vehicles within Battle Pass Season VII include three vehicles with different play styles: the Leopard 1 (medium tank), the T110E4 (tank destroyer), and the Kranvagn (heavy tank). Their Point Limits have been increased to 1,000, and they have special rules for earning Battle Pass Points in Random Battles.



                            T110E4


                          Kranvagn


                          Leopard 1

In this article, we will tell you how to take full advantage of these vehicles in battle and which equipment to mount on them.

[h3]Rules for Earning Battle Pass Points[/h3]

[expand]
Leopard 1

POSITION ON YOUR TEAM IN BATTLE RESULTS
VICTORY
DEFEAT/DRAW
Top 3 by XP earned
8
6
Top 10 by XP earned
6
4


T110E4

POSITION ON YOUR TEAM IN BATTLE RESULTS
VICTORY
DEFEAT/DRAW
Top 3 by XP earned
10
8
Top 10 by XP earned
5
3


Kranvagn

POSITION ON YOUR TEAM IN BATTLE RESULTS
VICTORY
DEFEAT/DRAW
Top 3 by XP earned
9
7
Top 5 by XP earned
7
5
Top 10 by XP earned
5
3
[/expand]
[h2]See You in the Garage![/h2]

The T110E4 is basically a portable pillbox with decent armor and a gun that can crush everything it might face on the battlefield. This tank destroyer features a turret with a turning angle of 180 degrees, which gives an additional advantage in battle. In urban areas and narrow streets with limited space for maneuvers, an encounter with the T110E4 may not end well for the enemy.



ːsteamthumbsupː Powerful 155 mm gun

ːsteamthumbsupː Rotating turret

ːsteamthumbsupː Decent frontal armor
ːsteamthumbsdownː Low maneuverability

ːsteamthumbsdownː Long reload time

When fighting at close quarters, don't forget about the weak spots of this tank destroyer. First of all, about the commander's cupola, which is vulnerable even to Tier VIII vehicles. The gun mantlet is not able to repel shells that can penetrate 300 mm of armor. The lower glacis plate is also vulnerable, but the upper plate remains solid in most cases.

The above points suggest several game tactics that depend on the choice of equipment. For example, the use of Improved Aiming (especially Bounty Aiming), Improved Ventilation, and Gun Rammer will increase how effectively it causes damage to enemy vehicles at medium range.


The combination of Improved Rotation Mechanism, Improved Ventilation, and Gun Rammer will become an all-purpose set. This equipment will improve the reload time and maneuverability of this tank destroyer.


When in close combat, choose a hull-down position that covers the lower glacis plate, and also keep turning the turret to make it hard for the opponent to aim at its vulnerable spots.

Field Modification allows you to switch between these combinations, depending on the map. This will give you an additional advantage in battle.

[h2]Swedish Berserker[/h2]

The Kranvagn is one of those vehicles in which you feel confident against any opponent if you manage to play hull-down. While opponents try to aim at the Kranvagn's vulnerable spots, which is far from easy, this Swede can effectively discharge a full magazine in return. By the way, its reload time of 21.5 seconds clearly shows others who the true king of the hill is.

This vehicle is a true berserker and doesn't care which enemy it attacks, as long as its own hull is covered by terrain. Neither the Object 268 Version 4 nor the Jagdpanzer E 100 can do anything to this vehicle in such a situation.



ːsteamthumbsupː Good depression/elevation angles

ːsteamthumbsupː Impenetrable turret

ːsteamthumbsupː 3-shell magazine loading system
ːsteamthumbsdownː Mediocre hull armoring

ːsteamthumbsdownː Small HP pool

A high damage per shot of 440 HP, good stabilization, decent aiming time for a heavy tank, and a gun depression angle of –12 degrees make the Kranvagn extremely dangerous in battle. Just think about it: three shells in the magazine and a reload time of 21.5 seconds. In just over a minute, it can discharge three magazines at its opponents!

The sheer intensity of the Kranvagn's fire can turn the tide of the battle or force encroaching opponents to retreat. But retreat for the enemy is hardly an option either, as this vehicle features a high top speed of 60 km/h.

Therefore, do not stay on the defensive for too long. Once you have an opportunity for an attack, feel free to exchange your durability points, because the opponent will definitely lose more—or even end up back in the Garage.

It makes sense to mount Improved Hardening, Vertical Stabilizer, or Turbocharger on this vehicle.


This is very simple. Improved Hardening provides additional durability points and increases suspension durability (low-damage shells will not be able to destroy the tracks). Vertical Stabilizer will increase the effectiveness of fire and reduce the time required for aiming, meaning your vehicle will be exposed to enemy fire for a shorter time. Turbocharger will improve mobility, so the vehicle will be able to change position faster or catch a fleeing enemy.

[h2]The Most Dangerous of the Felines in World of Tanks[/h2]

One can hardly name another vehicle with such good gun-handling parameters as those of the Leopard 1. The L7A3, with its high-velocity AP shells, is closer to a laser than a gun. When firing from mid-range, there is no need to lead a target. Moreover, this gun stands out for its short aiming time and excellent armor penetration values for both the standard and special ammo.

The Leopard 1 can easily cause damage even to heavily armored targets and successfully deal with fast and maneuverable opponents, which makes it one of the best fire support vehicles in the game.



ːsteamthumbsupː Excellent speed

ːsteamthumbsupː Accurate gun, damage per shot

ːsteamthumbsupː Good maneuverability

ːsteamthumbsupː High shell velocity

ːsteamthumbsupː Basic view range of 410 m
ːsteamthumbsdownː Poor armoring

ːsteamthumbsdownː Small HP pool

The vehicle has an excellent view range (410 m), decent damage per shot (420 HP), and a fairly short reload time. All of the above, in combination with good mobility, gives you an all-purpose gizmo that can quickly change flanks and cause considerable damage to enemy vehicles.

The only drawback of this vehicle is its poor armor. So when playing in this vehicle, close combat is the surest way to end up back in the Garage. If the Sound Detection perk warns you of an enemy SPG firing a shot, change position immediately! Even an indirect hit can cause a lot of damage.

The Leopard 1's universal equipment set will include Improved Ventilation, Vertical Stabilizer, and Gun Rammer. With this combination mounted, you can feel comfortable on any map in the game.


In conclusion, here are the main guidelines for playing the Leopard 1:
  • Quickly take key points at the beginning of the battle using bushes and trees for additional concealment to reveal the initial maneuvers of the opposing team, spot enemy vehicles for your allies, and make a few effective shots.
  • The vehicle comes into its own in the mid-to-end stages of the battle when it is critical to outplay opponents tactically, and where every shot counts. In such situations, the Leopard 1's key characteristics—good view range, excellent speed, high accuracy, and great armor penetration values—become the keys to victory.
We hope our gameplay tips are useful for you. Use these vehicles wisely in battle and earn even more Battle Pass Points. By the way, they can be exchanged not only for vehicles but also for valuable Bounty Equipment, which will significantly improve your favorite tanks!

Update 1.16.1 is Here!

Update 1.16.1 is coming, Commanders!

Try out the new features in the aiming interface, fight as Strategists and Tankers in the newest Art of Strategy event, and get ready for the return of Frontline, featuring game and balance adjustments!



[h2]New Vehicle Outlining[/h2]

We’re introducing two new features to the aiming interface to help you hit opponents with greater accuracy.

The rendering of various obstacles that are inside the vehicle collision model will be useful when aiming at enemy vehicles that are obstructed by bushes, fences, etc. When you see an opponent in the crosshair, obstacles inside its collision model will be highlighted with two types of special rendering, depending on whether the shell can penetrate them or not.

Vehicle outlining by collision model will help you identify all the external "through" elements on a potential target that it makes no sense to aim at. The hull and turret of all vehicles will be highlighted by the collision model, while the suspension will still be outlined by the visual model.

By default, these new features will be disabled in the game client. You can enable them manually in the Reticle tab in the game settings.

Important: Enabling these settings may cause performance issues, especially on low-spec PCs.

The new vehicle outlining is an experimental solution that significantly affects the aiming process and your gameplay experience. We're getting mixed feedback on these changes and will continue to monitor them closely to see what impact they may have on key game parameters. With your help, we will see what the future holds for this feature.



DETAILS

[h2]Showcase Your Strategy[/h2]

Want to command not just one tank but a whole squadron of Tier X vehicles? Brace yourselves for the new Art of Strategy event, which is just around the corner! You’ll have the opportunity to take on the role of a real-time Strategist who has seven AI-controlled allies at their disposal, or you can be one of the seven brave Tankers on opposition. Which side will you choose in this showdown?

MORE DETAILS

[previewyoutube][/previewyoutube]

[h2]Frontline Returns[/h2]

The most epic mode in World of Tanks is back! There will be several launches of this mode in 2022, the first of which kicks off in May. Frontline's core gameplay remains unchanged, but we’re back to the comfortable format of single-tier battles. Select your favorite Tier VIII vehicles, and get ready to hone personal and team tactics in your favorite mode!





[h3]Premium Account[/h3]

[h3]Downtime[/h3]



Players with Premium Account will be credited an additional 24 hours of WoT Premium Account time to make up for the update maintenance period.


If you’d like to make any in-game purchases, please wait until the servers are running again.

EU: Servers will be down on 13 April from 2:30 to 10:00 CEST (UTC +2).

NA: Servers will be down on 12 April at 00:30 PT | 02:30 CT | 03:30 ET to 07:00 PT | 09:00 CT | 10:00 ET.

ASIA: Servers will be down on 12 April from 2:00 to 8:00 UTC+8.

Brace yourselves for the new Art of Strategy event, share your feedback on the new vehicle contouring, and get ready for epic 30v30 clashes in Frontline!

Follow Us and We’ll Boost Your Progress!

Thanks to everyone who has already subscribed to follow our news. Today, we will reward current subscribers and give everyone who hasn't subscribed yet one more great reason to do so.



We’ll start sending out the rewards today for those who are already subscribed and new subscribers will receive theirs a few days after the end of the event.

NOTE: We will send the goodies to the account that’s associated with your Steam one.

[h2]Rewards [/h2]
  • x2 Additional Credits per Battle +50% to credits earned in battle for 1 hour
  • x2 Battle Reserves +100% bonus to Combat XP for 1 hour
  • x1 Crew Reserves +300% bonus to Crew XP for 1 hour


[h2]How do I subscribe? [/h2]
Click the "Follow" button
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