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Warhammer 40,000 Tanks Storm the Battlefield

In honor of the 2021 Warhammer Skulls event, Warhammer 40,000-themed content is now available in World of Tanks. Here’s your chance to get a truly terrifying Tier VI Premium heavy tank, the KV-2 (R) Valhallan Ragnarok and the Mordian style set for BDR G1 B.

[h3]This new piece of DLC will be available from 3 June (5:58pm BST / 9:58pm PST) to 10 June. [/h3]

[previewyoutube][/previewyoutube]

[h2]The KV-2 (R): At a Glance [/h2]

  • Firepower: The 152 mm howitzer will do lots of damage to any and all tanks in its path, regardless of tier, with its HE shells. Hunt big game like Tier VIII tanks or cripple Tier V ones!
  • Protection: Although not particularly thick, the KV-2 (R) armor is perfect for side scraping. Make sure your front plates protected and you good to go into firefight.
  • Speed: Although it won’t offer much in terms of acceleration, the KV-2 (R) can hit 35 km/h if given enough time on flat ground, or when going downhill.
  • KV-2 (R) Valhallan Ragnarok comes with a 100% Crew with the Brothers in Arms perk trained.
[h3]Also in the package: [/h3]
  • The Mordian style set for the BDR G1 B
  • 7 days of Premium Account
  • 30 tokens with x5 XP (can be applied after the battle) for KV-2(R)
  • 1 Garage slot
NOTE: In a future update, we will rework the HE shell mechanics. However, we will also improve some of the KV-2's characteristics, so the overall gameplay will remain largely the same. You can read more about it on our portal.

[h3]KV-2 (R): Latest news from the Supertest [/h3]

The KV-2 (R) can do a lot without demanding much in return. In discussions related to HE shells on the Sandbox, feedback on the KV-2 and its Warhammer 40K counterpart was a central theme. These vehicles are very popular and dear to the heart of many tankers.

The statistics showed that no significant changes in their performance had been introduced. The difference in the values of damage caused during the first HE shells test on the live server was less than 6%. During the second test, this difference was even smaller: nearly half at 3%.

We will be closely monitoring the situation and will let you know of any changes before they go live.

This is your chance to get truly terrifying vehicles from the Warhammer 40,000 universe. Don’t miss out!

https://store.steampowered.com/app/1647970/World_of_Tanks__Warhammer_40000_Themed_Pack/

Warhammer 40,000, Valhallan, Mordian and Astra Militarum © Copyright Games Workshop Limited 2021. All rights reserved to their respective owners.

Guide: Platoons and Voice Chat

[h2]Platoons: The Basics[/h2]
A Platoon is a unit of several players who will go into battle on the same team. You can play in a Platoon in the following modes:
  • Random Battles (Standard Battles, Assault, Encounter, and Grand Battles)
  • Frontline
  • Steel Hunter
  • Some special modes for game events

You must select a mode before creating a Platoon.
The number of players in a Platoon depends on the selected mode.
  • Random Battle: 2–3
  • Frontline: 2–3
  • Steel Hunter: 3
NOTE: Your actual player name is displayed to the other members of the Platoon, even if you selected Anonymize your nickname in battle in the game settings.

[h3]Platoons: Bonuses[/h3]
+15% XP
For playing in a Platoon, regardless of vehicle tier, battle results, or Premium Account
+15% credits
If you have WoT Premium Account
+10% credits
If you don’t have WoT Premium Account, but at least one of the Platoon members does

NOTE: These bonuses do not work for Dynamic Platoons.

[h2]Creating a Platoon[/h2]
To play in a Platoon, you can create one and invite your friends, or choose Find Players to be matched with other players.
To create a new Platoon:
  1. Click Create a Platoon to the left of the Battle! button.
  2. In the drop-down menu, click New Platoon. The Platoon window will be displayed.


Once the Platoon is created, you will be the only player in it. To form a Platoon, invite your friends or find other players.

NOTE: You can also create a Platoon with one of your friends from your Contacts in the bottom left of your Garage. To do this, right-click the player's name in the contacts list and select Create Platoon. After accepting your invitation, the player will join the Platoon and appear in the Platoon window.

[h2]Searching for Players[/h2]
An automatic search allows you to find players who want to play in a Platoon and correspond to your mastery level and search preferences.
An automatic search considers the following criteria:
  • World of Tanks Rating (WTR): Players in a Platoon should have a similar WTR.
  • Number of battles in each vehicle tier: The system compares the number of battles that each player has fought at a specific tier. Only tiers of vehicles that are present in the player's Garage and ready to battle are considered. Players with similar numbers in each available tier join the same Platoon.
  • Server: The search is performed within one server.
  • Available vehicles: Players are matched according to the number of vehicles of each tier in their Garages. Only ready-to-battle vehicles are considered.
    The selected vehicle does not affect the search results. You can select a different vehicle before going into battle with your Platoon.
  • Players of the same clan: Members of your clan have a higher chance of joining a Platoon with you.
In addition to the main criteria, you can set your own search preferences:
  • Vehicle tiers. Select vehicle tiers for Platoon players, and the system will search only for players with vehicles of the corresponding tiers.
  • Voice chat. Select this parameter if you want to use voice chat to communicate with your Platoon. This option is not available if you disabled voice chat in the game settings.


You can use the Platoon menu in your Garage and search for players before creating a Platoon. In this case, the Platoon is created automatically and includes you and the players found.
If the Platoon has already been created and has vacant places, you can activate the player search in the Platoon window. Note that starting an automatic search cancels all sent but unanswered invitations.

[h2]Search From the Garage[/h2]
To set search preferences and find suitable players:
  1. Click Create a Platoon to the left of the Battle! button.
  2. In the drop-down menu, click (Set Search Preferences) and select the desired parameters.
  3. Click Find Players. The search for players begins.


[h2]Search From the Platoon Window[/h2]

NOTE: Only the Platoon Commander can find players from the Platoon window.

To set search preferences and find suitable players:
  1. In the Platoon window, click (Set Search Preferences) and select the desired parameters.
  2. Click Find Players. The search for players begins.

If there are no players within the selected tiers, the system continues to search for players outside them.
The Platoon Commander is marked with a special icon . The player with the highest WTR becomes a Commander in the following cases:
  • If the search is performed before the Platoon is created
  • If the search is performed from the Platoon window and there is only one player in the Platoon

The Commander will not change if the Platoon already consists of two players.

NOTE: A Platoon Commander can transfer their permissions to another player. To do this, right-click the target player in the Platoon window and select Transfer Commander's permissions.

[h2]Inviting Players[/h2]
If the Platoon is created and has vacant places, you can invite players to join you. You can send invitations to several players. However, the number of places in a Platoon is limited and only those who accept your invitation first will join the Platoon.

NOTE: Only the Platoon Commander can invite players.

To invite players to a Platoon:
  1. In the Platoon window, click Invite Players.
  2. In the Invite to Tactical Unit window, drag the players from your contact list to the right part of the window. If a player is not among your contacts, click Search Outside Contact List.
  3. Add a message to your invitation if you'd like.
  4. Click Invite. The invitation is sent to the selected players. They will be added to the Platoon as soon as they accept the invitation.




[h3]Accepting an Invitation[/h3]
If you are invited to a Platoon, a special notification appears in the bottom right of the Garage. It shows who sent you the invitation along with a message, if there is one.
To accept the invitation, click Accept. The Platoon window will be displayed.



The invitation expires after a while. You also won’t be able to accept the invitation if the Platoon is full or has been dismissed.

NOTE: You can set from whom you want to receive Platoon invitations. In the game settings, go to the General tab and select Accept invitations only from friends in the Garage, then click Apply.

[h2]Excluding Players[/h2]
The Platoon Commander can exclude a player from the Platoon before the battle starts.
To exclude a player, right-click the player in the Platoon window and select Exclude from tactical unit.



If you search for players after this, the excluded player will not appear in your Platoon again.

NOTE: If you want to leave the Platoon yourself, click Leave Platoon in the Platoon window.

[h2]Communication in a Platoon[/h2]
Members of the Platoon can exchange text messages in the Platoon chat and talk to each other using the voice chat. These are available both in the Garage and during battle.

[h3]Platoon Chat[/h3]
In the Garage, find the Platoon chat in the right part of the Platoon window.
During the battle, two chat modes are available: one for the whole team, and one for your Platoon. Press Tab to switch between modes.

[h3]Voice Chat[/h3]
To enable or disable the voice chat, click in the Platoon window or press H during the battle.

NOTE: Voice chat is disabled in Dynamic Platoons by default.

If voice chat is enabled and you want to say something to your Platoon, press and hold Q. Release the button when you are done.
You can disable the voice chat with specific users in battle or in the Garage. Right-click the player's name in the formation or ally team roster and select Disable Voice Chat.

NOTE: If you do not plan on using voice chat at all, you can disable it in the game settings.

[h2]Final Preparations[/h2]
Careful preparation for battle is one of the most important factors when playing in a Platoon. Use Platoon and voice chats to discuss vehicles for the battle, excluded maps and battle types, tactics, and other important issues.

[h3]Vehicle Selection[/h3]
There are several rules that determine which vehicles you can select while playing in a Platoon:
  • Platoon players can only select vehicles of the same tier as the Platoon Commander’s vehicle.
  • Only one SPG per Platoon is allowed.
  • A Platoon for Frontline must include only Tier VIII vehicles.
  • A Platoon for Steel Hunter must include only special vehicles used in this mode.


NOTE: There are certain vehicles in World of Tanks which benefit from Preferential Matchmaking. This means that they can't go into battle with enemies above a certain tier. If you play in a vehicle with Preferential Matchmaking, but at least one of your Platoon mates doesn’t, you will not benefit from this feature.

[h3]Excluded Maps and Battle Types[/h3]
A Platoon cannot play on maps and in battle types excluded by the Platoon Commander. Note that only the Commander’s settings are taken into account.

Once you have selected your vehicle, click Ready! to confirm that you are good to go.
When all players have confirmed that they are ready, the Commander can send the Platoon to the battlefield. To do this, click the Battle! button.

NOTE: After players confirm that they are ready, their vehicles are displayed in your Garage. This function can lead to low performance or graphics issues. To disable it, unselect Display vehicles of Platoon members in the Garage in the game settings under the General tab, then click Apply.

[h2]Dynamic Platoons[/h2]
You can also create a Platoon during a battle. This is known as a Dynamic Platoon.

To create a Dynamic Platoon:
  1. During a battle, hold Ctrl and mouse over an ally’s name in the Team Panel.
  2. If the player can be invited to a Platoon, this icon is displayed to the left of the player’s name.
  3. Click (Add to Platoon) to send an invitation to your ally.

The icon is displayed next to the ally’s name. Your teammate is notified of the invitation and can accept it during or after the battle.

If you want to cancel an invitation, hold Ctrl and right-click the player’s name. Select Recall Invitation.



Joining a Dynamic Platoon
If you are invited to a Platoon, you'll receive a notification in the battle chat and see an icon next to the player who invited you. To accept an invitation, hold Ctrl and click the icon—you’re now in their Platoon!

It’s dangerous to go alone: Create Platoons and fight side by side with your teammates!


What to expect from Update 1.13

Commanders, Update 1.13 looks to be one of the largest updates in recent memory and we’ve got the lowdown on everything you can expect to see!

In this article we will share some information about the reworked mechanics for causing damage with HE shells and new features for countering SPGs. We’re also continuing to rebalance and improve the performance of four Tier VIII Premium vehicles and six reward tanks that you can obtain for achievements in battles on the Global Map. Plus, we’re introducing a new mode called Recon Mission, implementing a fresh set of interface solutions, and adding several other new features. Let’s get down to it!

[previewyoutube][/previewyoutube]

[h3]Contents [/h3]
  • HE Shell Reworking
  • New Tactical Features to Counteract SPGs
  • Changes to SPGs
  • Vehicle Rebalancing Continues!
  • Changes to the Mode Selection Interface
  • Explore New Maps in Recon Mission!
  • Minsk Map Rebalancing
  • Interface Improvements
  • Battle Pass: Season V Is Coming!
  • Ranked Battles Season X
  • Creating New Blueprint Fragments

A few months ago, we completed a whole series of Sandbox iterations in which we all tested important changes to key game mechanics. Together, we have come a long way and achieved a high-quality result. We fully assessed the impact of the new mechanics on the game's ecosystem and made sure that it works correctly and remains stable. Each Commander can now try out these important changes during the Update 1.13 Common Test.

One of the most important features of the Sandbox test that will be added to the game in this update is the complex rework of HE shells. Our main goal was to rework HE shells while keeping all the best things that you love about them—fun and exciting gameplay unique to the game, ease of use, and high chances of causing damage. We had to solve many issues, but we succeeded! Here’s a quick refresher on how the new mechanics for causing damage with HE shells work.

[h3]1) In the new system, HE shells will be able to penetrate armor and deal damage at the point of impact. [/h3]



Upon impact with armor, an HE shell will still try to penetrate, but if its penetration value is not high enough, then damage will be calculated at the point of contact with the armor. At the same time, after exploding, small pieces of spall will be created inside the vehicle. By scattering inside the vehicle, the spall will injure crew members and cause damage to modules, as well as to the armor itself. The spall radius will be the same as a shell’s burst radius in the current system.

There is now a direct relationship between armor thickness and the amount of damage: the thicker the armor, the lower the damage. Heavy tanks with good frontal armor will feel more confident as they will take less HE damage. The use of HE shells by medium and small calibers will make more sense, since they tend to do minimal damage when hitting armor.

[h3]2) With the new mechanics, HE shells will be able to penetrate screens, tracks, and the wheels of wheeled vehicles at the point of impact. They will also be able to penetrate insignificant and/or destructible obstacles (fences, destructible structures, etc.). [/h3]



The principle of their action will be the same as that of AP shells. However, if after penetrating a screen, an AP shell hits armor that is thicker than the remaining penetration value of the shell, no damage is caused. For HE shells in this situation, the "spall" mechanic takes effect and is guaranteed to cause damage. If an HE shell penetrates the screen and explodes on the armor, it will deal damage. The amount of damage will depend on the thickness of the armor plate on which the HE shell exploded.

If an HE shell does not penetrate a screen and therefore does not reach the armor, it will not cause any damage at all. To fire HE shells effectively through screens, you will need to consider the thickness and slope of the screens.

[h3]3) We adjusted the characteristics of vehicles with HE-based gameplay. [/h3]

During Sandbox trials, there were concerns about the KV-2, Type 5 Heavy, XM551 Sheridan, and some other vehicles with HE-based gameplay. Recently, we launched a dedicated Supertest for them. Based on the results, we adjusted their performance.

After all the tests, we can see that the new mechanics work and solve the problems we set out to address.

[h2]New Tactical Features to Counteract SPGs [/h2]

Starting with Update 1.13, non-SPG players will have 3 new tactical features at their disposal to counteract artillery:
  1. Sound Detection (aka "Sixth Sense for Arty")
  2. Brighter shell tracers
  3. Minimap shot markers

Let's start from the top.

Vehicle commanders will be able to learn a new special skill—Sound Detection. When an SPG fires a shot, players whose vehicles are within the damage area will see a special indicator. It will trigger if their vehicle is inside the affected area. Depending on the shell velocity and travel distance, you will have a short time to react. These seconds may be enough for you to escape the blast zone or turn your vehicle so that a shot will hit thicker armor and minimize damage. Sound Detection turned out to be useful for both maneuverable and slow vehicles, but it may take you some time to learn how to maximize its full potential.



Brighter and more noticeable shell tracers will also become an important tactical feature for non-SPG players. Such shell tracers will allow you to understand the approximate positions of SPGs, as well as the direction they fire. Thus, it will be easier to find a safer position that is not vulnerable to artillery fire.



Once an artillery shell hits the ground, a vehicle, or any other object, a shot marker will be displayed in that spot on the minimap. It will be visible for 10 seconds before disappearing. There are not many positions for SPGs on any map, so combined with the brighter shell tracers, you will get an even clearer idea of the positions and targets of enemy SPGs. In addition, once a shot marker has appeared, you can be sure that you will not take damage from above for the next 10–20 seconds, giving you time to find cover or plan your next move.



[h2]Changes to SPGs [/h2]

SPGs will now have three available shell types. Each of them will feature its own combat purpose, trajectory, and velocity. Let’s look at them individually.

Standard HE shell: The easiest shell type to use, it causes low damage and stuns several opponents with a single shot. It will have the lowest velocity of all three shell types, but a more comfortable, high-angle trajectory.

Alternative HE shell: It causes no stun and has a relatively small burst radius, but features better armor penetration and higher damage per shot values than the standard shell. This shell also has a higher velocity but a lower angle trajectory.

Tactical AP shell: In cases where the previous two shells are not as effective, try using an AP shell that can only hit one target. Its penetration value will be higher than that of HE shells, and its velocity will be the highest of all three shell types, allowing you to cause some serious damage. However, you should remember that the trajectory of this shell type is the flattest and travels at the lowest angle to the ground.

In the new system, you will need to use a range of shell types for different situations on the battlefield, so you will now have a greater variety of strategic opportunities. Learn to use them appropriately and secure your victory!

The changes in the arsenal of artillery led to the refinement of the interface for SPG players. You will now be able to easily see which shell type is currently loaded, and each shell type will have colored indicators (green and red) that will inform you whether this shell can reach what you’re aiming at. In addition, a zoom scale will be displayed on the interface. By scrolling the mouse wheel, you can switch from the regular top-down view of Artillery mode to Trajectory View.

Another important new feature is the reworked Intuition perk, which will be available for all crew commanders in the game. It will become a skill that allows you to quickly change between shell types, enabling both SPGs and other vehicles to instantly replace the loaded shell.

After the first Sandbox test, we noticed that the performance of tactical AP shells was lower than expected. To improve the situation, we increased their damage per shot and made the flight trajectory more comfortable for firing. As a result, the battle performance of AP shells increased. These changes did not affect the popularity of this shell type—AP shells remain a situational shell type that requires careful consideration and use.

We also see that tactical AP shells are less popular than HE shells for vehicles featuring high damage per shot. It’s harder to hit a target for SPGs like the G.W. E 100, the T92 HMC, and the Conqueror Gun Carriage, so the rewards for accurate shots in these vehicles should be appropriate. Therefore, we slightly increased the damage per shot for the AP shells of these particular SPGs.

We will monitor the combat effectiveness of these vehicles and artillery as a whole and, if necessary, adjust the characteristics of both SPGs and the shells they use.

[previewyoutube][/previewyoutube]

[h2]Vehicle Rebalancing Continues! [/h2]

We are continuing to work on rebalancing popular Premium tanks and improving their combat effectiveness. In Update 1.12.1, we rebalanced four Tier VIII vehicles. This time, three light tanks of different nations will receive their own improvements. We’re updating their combat parameters and enhancing their strengths to emphasize their gameplay. At the same time, the next several Premium vehicles that need to be rebalanced have already headed to a dedicated Supertest. Stay tuned to find out more about the next series of improvements!

The M41D, a modernized version of the American M41A3 Walker Bulldog, will now become more confident in its role as a fast and mobile scout. We slightly increased its maximum forward and reverse speed, and increased its view range from 390 to 410 meters.

The British FV1066 Senlac also received an increased view range (from 400 to 410 meters), and its gun became more accurate. This will make the vehicle more competitive.

The T92 received a slight increase in armor penetration for both standard and special shells. These improvements will help this tank to not only effectively fulfill the role of an active scout, but also increase the chances of causing damage.

We took a closer look at the combat performance of the following 6 reward tanks that you can get for achievements in battles on the Global Map:
  • М60
  • 121В
  • IS-5
  • Т23Е3
  • T95/FV4201 Chieftain
  • KV-4 Kreslavskiy

We already improved the characteristics of the Tier X tanks (the M60 and the 121B) several years ago, but we think there is still some room for improvement. The gameplay of these vehicles will not change, but we see an opportunity to adjust some of their battle parameters so that they can better perform their proper roles. Let’s look at each tank individually.

The M60 received more durable turret armor, which will allow it to perform more effectively in battles at short and medium ranges.

We improved the turret armor of the 121B, while strengthening its upper frontal plate. In addition, this Chinese medium tank now boasts a faster reload time, which means its DPM has slightly increased. Plus, we’ve improved its maximum forward and reverse speed.

We also want to update the characteristics of the Tier VII–VIII reward tanks. These vehicles are becoming more accessible, so their audience in the game is growing. It’s high time to revise their performance and make them correspond better with the current environment.

The T95/FV4201 Chieftain received a more comfortable gun with improved stabilization and a reduced reloading time. In addition, this vehicle now features an increased view range and better engine power.

The KV-4 Kreslavskiy has more HP. We also strengthened its frontal turret armor and the sides of the gun mantlet. Its engine has become more powerful, and its maximum forward speed has been increased. Taken together, these changes will increase the survivability of this heavy tank.

Slight changes were also made to the IS-5 and the T23E3. The gun stabilization of these vehicles was improved, and the gun depression angles of the Soviet tank were increased from –5 to –7 degrees.

[h2]Changes to the Mode Selection Interface [/h2]

We improved the Garage mode selection interface to make it clearer and more informative. Now it will be more convenient for you to choose the mode you want to play. Instead of a dropdown menu to the right of the Battle! button, a standard full-size screen with separate windows for the available modes will be introduced. Random Battles and other modes that may be of the greatest interest will have large windows. For permanent modes, their windows will be smaller.



Each mode will feature a brief preview and a more detailed description on a separate page with information about the core rules and rewards. You will also be able to track your progression in some of the modes you play.

[h2]Explore New Maps in Recon Mission! [/h2]

In Update 1.13, we will add a new mode to World of Tanks—Recon Mission. In this experimental mode, you will be able to try out maps that are in the late stages of development. It will become a collaboration platform where we will work together with you to improve and refine new locales.

After playing a certain number of battles in Recon Mission, you’ll be able to vote for one of three maps available for your consideration (this number may change in the future) and complete a detailed questionnaire. Your feedback will help us better understand what adjustments need to be made to the game balance on a particular map to make battles on it more exciting.

Battles in Recon Mission will take place in vehicles Tier VIII and higher and will follow the rules of Standard Battles. In this mode:

  • Personal Missions will be unavailable, but you’ll be able to complete other battle missions (including Daily Missions).
  • The battle economy will be the same as in Random Battles.
  • You will be able to earn Battle Pass Points.
  • You will also have the opportunity to earn various rewards for participating in this mode.

We’re still working on Recon Mission and improving the feedback collection system. We need your help right away, so join the Common Test, try out this mode, and share your opinions! More details on Recon Mission will come later, so stay tuned!

[h2]Minsk Map Rebalancing [/h2]

After analyzing the statistics and your comments, we decided to make several improvements to the Minsk map. We've also made some visual changes to address pressing gameplay issues and make battles on it more comfortable and exciting.

Autumn has come to Minsk, and as such, visibility on the map has improved in some areas. We also removed some objects that interfered with shooting and optimized the volume of flying helicopters and planes on the map. Now their noise will not distract you from what is happening on the battlefield.

Based on your feedback, we lowered the water level in the Svisloch River, which resulted in the formation of many hills and lowlands. We also provided additional passages through it. Now, you will be able to quickly change flanks and reach additional firing positions.

We changed the red line that marks the border of the map in some places. This will create areas with additional safe passageways and help avoid fire from enemy vehicles in the center.



While working on improving the Minsk map, we tried to preserve the historically accurate appearance of the Belarusian capital while at the same time making it more convenient for playing a variety of vehicle classes. Now the map will become more versatile in the choice of flanks and allow teams to implement creative new tactics.

[h2]Interface Improvements [/h2]

We continue to introduce the best solutions from popular mods into the game, making your experience more enjoyable. You can now track the HP of both allies and opponents in the player list and on the minimap. You will also be able to better analyze the combat situation on the battlefield and find new opportunities for attack or retreat thanks to Commander View.

All three modifications can be enabled or disabled in the settings under the "Game" tab.

[h2]Battle Pass Season 5 Is Coming! [/h2]

Season 5 of this epic progression-based activity is just around the corner! It will run for 3 months and comprise three Chapters, each consisting of 50 consecutive Stages. Battle Pass Season 5 will feature three new Core Vehicles:
  • AMX 50 B
  • CS-63
  • F217 Badger
You’ll be able to choose one of the three new progressive styles for the three Core Vehicles at the beginning of each Chapter. These striking custom looks will change their appearance and gain new 2D and 3D elements when you complete certain Stages. After completing each Chapter of the Season, you will also get a unique crew member.

Additionally, we extended the list of in-game modes where you can earn Battle Pass Points. You can now receive them when playing in Frontline and Recon Mission, our new mode where you can test maps currently under development. In Season 5, you will also have the opportunity to get your hands on a new piece of Bounty Equipment—Bounty Low Noise Exhaust System. We will tell you more about Battle Pass Season 5 in a dedicated article shortly before its release, so stay tuned!

[h2]Ranked Battles Season X [/h2]

A new test season—Season X—is coming to Ranked Battles, and it will be noticeably different from the previous ones. This stand-alone game event is not associated with the upcoming cycle of Ranked Battles 2021–2022 and will feature an updated format of battles. They take place between two teams of 10 players instead of 15 so that you have greater influence over each battle’s outcome. Plus:

The number of chevrons needed to move from one rank to another will be reduced. Now it will be easier for you to get new ranks and reach Leagues.

The test Season will run for two weeks instead of the usual three. Shortening its duration will make battles even more intense.

The Role Experience system was reworked to better match each vehicle’s characteristics and its purpose in battle.

You'll be able to earn a new piece of improved equipment (Improved Compressor), brand-new Fuel Filter Replacement directives, and other rewards. We want to receive your feedback to help us decide what format the next cycle of Ranked Battles should take in 2021–2022, so join the fray and share your impressions! Learn more about the experimental Ranked Battles Season X in the dedicated article below.

SEASON X DETAILS

[h2]Creating New Blueprint Fragments [/h2]

We’ve slightly improved the blueprints system. Now countries of different national formations in the "Second Front" Personal Missions campaign will provide each other with mutual assistance.

If, when creating a blueprint for a specific vehicle, you don't have enough national fragments, you can create them from national fragments of the allied nation at a 1:6 ratio. For example, if you don’t have enough Chinese national fragments to create a blueprint for a Chinese vehicle, then you can use Soviet national fragments instead, but you will need 6 times as many.

NOTE
You can only use national blueprint fragments of one nation for conversions. For example, to create 10 Chinese blueprint fragments, you will need 60 Soviet fragments, but you cannot take 5 Chinese ones and get the remaining 5 Chinese fragments by converting 30 Soviet fragments.

Here are the nations in each national formation:
  • Alliance: Poland, U.K., U.S.A.
  • Bloc: Germany, Japan
  • Coalition: Czechoslovakia, France, Italy, Sweden
  • Union: China, U.S.S.R

To create a national fragment from allied national fragments:
  • Go to the blueprint research interface of a specific vehicle.
  • Select one of the allied nations to create a new national fragment.
Get ready the reworked HE shells, new anti-SPG tools and much more coming with Update 1.13.

Good luck on the battlefield!

Guide: Daily Missions

Greetings, Commanders!
In this guide, we will tell you just what Daily Missions are, how they will help you throughout your tanking career, and what rewards you will get for completing them!

[h2]Daily Missions: The Basics[/h2]
Daily Missions is a series of three missions with increasing levels of difficulty (Tier I, Tier II, and Tier III). You can complete these missions in Random Battles and in Grand Battles, and all three can be completed simultaneously and over any number of battles. Once completed, a mission renews at the end of the game day. If not completed, the missions remain until they are completed or re-rolled. Each completed mission grants you a reward, and after completing all three, a Bonus Mission becomes available.

[h2]Rewards[/h2]
You will receive a reward for each completed mission. The reward depends on the level of difficulty of the mission—the harder the mission, the better the reward.





As you complete Daily Missions, a special progress bar is filled. Each completed Standard, Premium, or Bonus Mission earns you one point. Upon earning 45 points, you will receive the Epic Reward.
As part of the Epic Reward, you're guaranteed to receive:
100 bonds
Plus, some of the following:
Personal Reserves
Universal Manual
WoT Premium Account
Demounting Kit
Vehicle Blueprint Fragments
Personal Training Manual
Equipment
After reaching the end of the cycle, it starts anew. The Epic Reward cycle does not have a time limit and can be completed at any time.

[h3]Where Can I Find My Daily Missions?[/h3]
You can find your Daily Missions by clicking on the MISSIONS tab below the Battle! button in your Garage.



[h3]Types of Daily Mission[/h3]
In World of Tanks, there are three types of missions: Standard, Bonus, and Premium. Standard Missions are random conditions that can be completed every day and are renewed daily. Similar to Personal Missions, the progress in Standard Missions is updated only after the end of each battle.

[h3]Re-Rolling a Mission[/h3]
You can re-roll an unwanted Standard Mission to receive a new one with a different condition from the same difficulty category. You may lose your progression after re-rolling the mission if one or several of your vehicles are in battle. You can re-roll the next unwanted mission after 4 hours.



[h3]What Are Bonus Missions?[/h3]
After completing three Standard Missions of different difficulty levels, a Bonus Mission becomes available with even more valuable rewards. The Bonus Mission must be completed by the end of the day, otherwise it will expire. Bonus Mission conditions cannot be re-rolled.

[h3]How Can I Speed Up My Progress? [/h3]
WoT Premium Account gives you access to a set of three Premium Missions that must be completed sequentially. Daily Premium Missions don't contribute toward unlocking the Bonus Mission, but they speed up your progress towards getting an Epic Reward. The progress for Premium Missions is updated only after the end of each battle.

So, go out and earn yourself some extra goodies like bonds, WoT Premium days, vehicle blueprint fragments, and much more by completing Daily Missions!

Stream with Community managers—The Crystal Challenge: Kampfpanzer 07 RH.

In today's broadcast, community managers Kostya Samoilov and Kostya Kapskiy will show the beast in a crystal skin, the lightning-fast and elusive Kampfpanzer 07 RH!

https://store.steampowered.com/news/app/1407200/view/3058486065098656376