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  3. Minigame Madness Demo V0.0.3 is out now!

Minigame Madness Demo V0.0.3 is out now!

Improvements to all minigames, new Disco Disorder Dance Designer to create your own dances!

Want to help us create dances for Disco Disorder? Well now you can! 🤩 Just open the Disco Disorder Dance Designer (abbreviation DDDD) to design your own! Once you update to V0.0.3 it's located at:
C:\Program Files (x86)\Steam\steamapps\common\Minigame Madness Demo\Tools
OR
[Minigame Madness Root Folder]\Tools (if you've changed Steam or the game's location)
After designing a dance you can send it over to us in our Discord server, and we might feature it in the next update of Minigame Madness! 😄



[h3]V0.0.3[/h3]
  • Added Disco Disorder Dance Designer to the root folder of Minigame Madness, allowing players to design their own dances
  • Added new Disco Disorder dance called Snake, which is like the old 8-bit game of the same name
  • Added new Disco Disorder dance called Spinner, which spins very fast
  • Added new Disco Disorder dance called Jump, where the only way to survive is to jump to the rhythm
  • Added new Disco Disorder dance called Shrink, (original Shrink is now called Pinch), which is like the original Shrink but has 2x the area and 2x the speed
  • Added a delay of a second between Disco Disorder dances
  • Added slight reflection to the windows in Disco Disorder
  • Added cannonball sound effect when a bullet spawns in Blazing Bullets to improve ambience and remind players to look behind them
  • Added a setting to invert mouse vertically and/or horizontally
  • Added Swedish & Portuguese translations
  • Added a warning about incomplete controller support when using a controller
  • Changed the minigame ending to skip its timer once all votes have been passed
  • Changed all minigames to be better balanced
  • Changed version numbering format to a 0-based one and removed Indev prefix
  • Changed Mubs to dither when camera goes inside of them (used to go invisible immediately)
  • Changed object dithering be even more sensitive to increase player visibility
  • Changed Disco Disorder discofloor size to 19x19 (was 23x23)
  • Changed Disco Disorder dance name to be broadcasted a bit before the wave actually starts, giving you some time to prepare
  • Changed Disco Disorder dances to not repeat
  • Changed all Disco Disorder dances to be around 15 seconds long
  • Changed Disco Disorder confetti to fade when close to camera
  • Changed Disco Disorder discoball to be more bright
  • Changed Frantic Forces map and crates to be halved in size
  • Changed the camera to be able to go out of the container in Frantic Forces into the ocean with a water shader, improving third-person gameplay
  • Changed Frantic Forces chains to dither when it is blocking the view
  • Changed Frantic Forces color grading to be more muted
  • Changed Frantic Forces chains to only break in two pieces instead of multiple to reduce cluttering
  • Changed demo splash messagebox to be less cluttered
  • Changed floating HUD text elements to be more transparent
  • Changed Display Scale and FidelityFX settings to be seperated from other settings to signify a connected functioning
  • Changed rendering of Mub dissolve on death to always face the camera and to fix flickering
  • Changed some curated Mub looks
  • Changed Magenta color to be called Pink instead
  • Fixed translation issues in Dutch and Brazilian Portuguese
  • Removed the ridges on the sides of the Frantic Forces map
  • Removed 'Everything is subject to change!' HUD element