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Minigame Madness Demo V0.0.4 is out now!

Improvements to minigames, interface revamp, optimizations and more!

The game has magically reduced in size by a whopping 50mb this update and we honestly have no clue what happened, kinda scary... During testing we couldn't find anything missing, so let's hope nothing important is gone! It's probably just some Unreal Engine weirdness. However; if something big is missing, now you know what caused it! 😂

Next demo update will probably be the last one in a while, as we plan to focus on the full game again. Make sure to join our Discord to get all the news!



[h3]V0.0.4[/h3]
  • Added a crowd density setting to decrease the amount of Mubs in the audience of Disco Disorder
  • Added bubble particles and seaweed to the ocean in Frantic Forces
  • Added Minigame Madness logo to the menu and moved the close button (X) to the right
  • Added social media links to the extra tab
  • Added "Help us translate!" prompts
  • Added fan mail feedback category
  • Added wishlist button to menu
  • Changed 'hi-res screenshots' to be called 'captures' and made the default key C (was X)
  • Changed color grading & vignette globally to have more contrast
  • Changed Frantic Forces crates to knock out Mubs more realistically (less overlapping with crates)
  • Changed crates in Frantic Forces to now start on a pile in the middle with the Mubs surrounding it
  • Changed crates in Frantic Forces to feel heavier, rotate more in the air and rotate less on ground
  • Changed the chains in Frantic Forces to cast shadows
  • Changed camera to always start pointing towards center on spawn in Frantic Forces
  • Changed interface color in Frantic Forces to match the map better
  • Changed Frantic Forces chain dithering to always keep the player visible
  • Changed Frantic Forces water shader to blend instead of instantly switch
  • Changed demo startup message
  • Changed credits tab to be more compact and beautiful
  • Changed forcefield knockback to only be able to happen once before landing
  • Changed forcefield knockback so that when you brush past a forcefield not all your velocity is lost
  • Changed animated previews toggle into a preview quality dropdown which works with auto-detect
  • Changed the floor in Disco Disorder surrounding the main area to be affected by the disco ball effect
  • Changed menu content background color to be more opaque
  • Changed copyright notice opacity to 50% in the splashscreen
  • Changed padding between both sentences in quit and language messageboxes for better readability
  • Fixed audio not working sometimes on low fps
  • Fixed confetti particles in Disco Disorder and lobby not respecting the effect quality setting
  • Fixed Blazing Bullets' bullets sometimes having no smoke particle (hopefully)
  • Fixed buggy Frantic Forces container dithering when in ragdoll mode
  • Fixed player profile microbutton staying stuck on overview if closed with statistics open
  • Fixed weird shadow bug in Frantic Forces on high shadow quality (hopefully)
  • Fixed issue where the camera could go through the top of the container in Frantic Forces when ragdoll got flung into the air
  • Fixed changelog having inconsistent scrollbar style
  • Fixed feedback tab padding inconsistencies
  • Removed blur from Frantic Forces water shader
  • Removed chains on sides of container in Frantic Forces
  • Removed max framerate 30FPS setting because physics engine becomes unstable under 60FPS
  • Removed scrollbar shading from static tabs that do not need it
  • Removed depth of field setting because it is currently broken