Minigame Madness Demo V0.1 is out now!
Full controller support added, ALL colors in the game revamped, Disco Disorder revamped, LAST demo update!
[h2]The LAST Demo Update[/h2]
This huge update is the finish of our work on the demo, which means we will finally be working exclusively on the main game again: no more demo updates from now on! (Unless there's an issue or bug in this update that we haven't caught yet! 😅)
[h2]FULL Controller Support[/h2]
Minigame Madness is now finally FULLY controller supported! Controller support in Minigame Madness is something we've wanted from the start, but it will always stay a difficult feature to support, considering the fact that the game is multiplayer; Some minigames will just always be more difficult on controller (aiming/shooting games come to mind), and your opponents using mouse and keyboard will destroy you in them! We will be exploring options for aim-assist that's competitively fair in the future, as we intend to keep improving controller support. 😁🎮
[h2]The Color Calamity[/h2]
The entire game should look a lot better now color-wise! 🤩 The lead designer of the game was working on a terrible monitor, causing all the colors in previous versions of the game to be all kinds of messed up. A new monitor has been purchased and all those issues have now been painstakingly fixed. The biggest change you'll notice is the fact that the lobby is now blue (which it always was for our lead designer)! 😜

[h2]Disco Disorder Finalized[/h2]
Disco Disorder has finally been finalized, making it even more fun! 😉

[h2]Stay Updated[/h2]
If you want to stay updated on Minigame Madness news, you can follow us on Steam and/or join the Discord! Have an epic weekend!👋🏼
[h3]V0.1[/h3]
[h2]The LAST Demo Update[/h2]
This huge update is the finish of our work on the demo, which means we will finally be working exclusively on the main game again: no more demo updates from now on! (Unless there's an issue or bug in this update that we haven't caught yet! 😅)
[h2]FULL Controller Support[/h2]
Minigame Madness is now finally FULLY controller supported! Controller support in Minigame Madness is something we've wanted from the start, but it will always stay a difficult feature to support, considering the fact that the game is multiplayer; Some minigames will just always be more difficult on controller (aiming/shooting games come to mind), and your opponents using mouse and keyboard will destroy you in them! We will be exploring options for aim-assist that's competitively fair in the future, as we intend to keep improving controller support. 😁🎮
[h2]The Color Calamity[/h2]
The entire game should look a lot better now color-wise! 🤩 The lead designer of the game was working on a terrible monitor, causing all the colors in previous versions of the game to be all kinds of messed up. A new monitor has been purchased and all those issues have now been painstakingly fixed. The biggest change you'll notice is the fact that the lobby is now blue (which it always was for our lead designer)! 😜

[h2]Disco Disorder Finalized[/h2]
Disco Disorder has finally been finalized, making it even more fun! 😉

[h2]Stay Updated[/h2]
If you want to stay updated on Minigame Madness news, you can follow us on Steam and/or join the Discord! Have an epic weekend!👋🏼
[h3]V0.1[/h3]
- Added FULL controller support
- Added DJ booth to Disco Disorder displaying the current dance name
- Added spotlights, volumetric fog, speakers, the moon, pillars and girders to Disco Disorder map
- Added a focus box for better visibility of focused interface elements when using controller or keys
- Added a "Vote Focus" hotkey to let controller users vote on minigames using the new focus box
- Added a "Favorite Item" hotkey to allow controller users to favorite hovered items
- Added (toggle-able) controller vibration whenever a screenshake plays
- Added setting to adjust controller deadzone
- Added 13 new pre-designed Mubs
- Added slight volumetric fog to the lobby
- Added sound when changing a key in controls
- Changed ALL colors in the game to fix issues caused by bad monitor (big change: lobby now blue)
- Changed vignette to be more apparent globally
- Changed VR transition between minigames to be less laggy and adjust smoother to the new color
- Changed Disco Disorder skyline
- Changed "Jump Rope", "Target" & "Shrink" dances to never appear as first dance in Disco Disorder
- Changed Disco Disorder "Jump Rope" dance to be faster with more distance between the "ropes"
- Changed delay between Disco Disorder dances to 1 second (was 0.66 second)
- Changed all one-directional dances in Disco Disorder to come from the side with the DJ booth
- Changed Disco Disorder "Snake" dance to have a better beginning and end
- Changed spawnlocations to be further away from the edges in Disco Disorder
- Changed audience in Disco Disorder to play footstep sounds on jumping and landing
- Changed Frantic Forces bubbles to be better visible
- Changed Blazing Bullets clouds to feel more distant
- Changed 3d confetti after a win to 2d confetti
- Changed "Viewmode Switch" hotkey to middle click
- Changed "Zoom In" and "Zoom Out" keys to work when held and not using default input for them
- Changed controller control layout completely
- Changed mouse cursor to hide when using controller and return after moving the mouse
- Changed camera movement to be smoother when using controller
- Changed quick playerlist to no longer blur other interface
- Changed demo notice text to be more concise and up-to-date
- Changed sharpness effect when FidelityFX ON to look equal to FidelityFX OFF
- Changed splash to hub fade transition to be dark blue instead of black
- Changed footstep sound calculation to only happen when in range of listener (optimization)
- Changed copyright and version number buttons in the bottom left to not be focusable
- Fixed controller deadzone allowing better rotational control with contoller
- Fixed Frantic Forces crates sometimes getting stuck in the chains on the ceiling
- Fixed many splashscreen bugs
- Fixed screenshake on respawn when going to new minigame while still in ragdoll mode
- Fixed an issue where some clothes pieces were half transparent at all times
- Fixed link texts being one pixel too low
- Removed partial controller support warning when playing game with controller