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  3. Minigame Madness Demo V0.2 is out now!

Minigame Madness Demo V0.2 is out now!

Surprise update! Lobby and interface ENTIRELY revamped! Helpful settings for noobs!

[h2]The LAST, LAST Demo Update (Hopefully)[/h2]
At this point no one will believe us if we say this is the last demo update. Frankly I don't believe it either. There is a good chance there will be a small patch for bugs or some further polishing. 🪲

The reason we're pushing ANOTHER demo update is because we're participating in Next Fest 2023! Loads of new eyes will be looking at our demo, so we decided it to be worth it to do another major polish update, and bring the demo closer in quality to the full game. ✨

Steam Next Fest (February 6 to 13) is an all-week event with thousands of demos to play (including ours!), countless live streams to watch, and in general to celebrate upcoming games. Don't miss it! 🔥

[h2]Lobby & Interface ENTIRELY Revamped[/h2]
We always planned for these two elements to be massively revamped before full game release, and finally they are! It took us a few months and it's still an early version, but it's now WAY closer to a final look.





[h2]Automatic Camera Distance: Helping noobs die less[/h2]
The most common issue in Minigame Madness was by far that players often didn't realize they could change their camera distance. We've tried our best in making it clearer, we added a tutorial on first start-up, but to no avail. People KEEP playing Blazing Bullets at the closest camera setting and then blaming us that they can't see the bullets coming from behind! 😂

To combat this we've added the ✨Automatic Camera Distance✨ setting which is ✨ON✨ by default. When it's ON, at the start of each game it will set your cam-distance to our preferred camera distance for each minigame. Disagree with our camera distance choices? Turn the setting OFF or overwrite it during play by scrolling your mouse-wheel like a pro. 😎

[h2]Stay Updated[/h2]
If you want to stay updated on Minigame Madness news, you can follow us on Steam and/or join the Discord!

Have an epic day! Or an average one. No pressure! 👋🏼

[h3]V0.2[/h3]
  • Added "Automatic Distance" setting in the Camera settings (default = on), to help new players die less
  • Added live-updating Steam rich presence
  • Added spectator mode after 3 seconds of death
  • Added 5 new pre-designed Mubs and changed others
  • Added 3 new faces
  • Added many notifications based on entering, leaving and queueing for minigames
  • Changed the ENTIRE lobby to have a more professional look and 3d shops
  • Changed the ENTIRE menu to have a more professional look
  • Changed menu to allow it to be opened in minigame
  • Changed Frantic Forces music to get to the "good part" earlier
  • Changed Blazing Bullets bullets to be hearable from further away
  • Changed Blazing Bullets cannon sound to be more accurately timed
  • Changed Disco Disorder to have blue accent color
  • Changed Disco Disorder dances to be more framerate-independent
  • Changed Disco Disorder's "Pinch" and "Snake" dances to be more difficult because they have been beaten
  • Changed many words to be censored
  • Changed many, many faces to be more consistently styled and named
  • Changed censor system to use
  • instead of a heart
  • Changed Mub colors to be more consistently saturated
  • Changed Mub colors to allow greyscale "colors" (currently only for the lobby's new Butlers)
  • Changed player spawn location in hub to the last entered elevator if joining from a gameroom
  • Changed Mubs to be more optimized when ragdolling
  • Changed streetlights in lobby to be more optimized
  • Changed streetlights in lobby to flicker randomly
  • Changed lobby balloons to no longer simulate physics when not looking at them for optimization
  • Changed when mousing over your level it shows the xp underlying count/percentage
  • Changed mouse cursor to hide when leaving from minigame
  • Changed keyboard navigation keys to only affect mouse navigation if coming from a widget
  • Changed hub and player preview colors to allow for better blue color
  • Changed leave message to display the last map
  • Changed the version numbers of old versions retroactively to be more consistent
  • Fixed floating players when holding spacebar during the intro of certain minigames
  • Fixed focus bug hovering over the scrollbar in comboboxes
  • Fixed cursor of the scrollbar in the combobox being a hand cursor
  • Fixed issue where dead player pawn could activate forcefield effect
  • Fixed footsteps playing in mid-air when bouncing off forcefield
  • Fixed an issue where players could get stuck inside elevator(doors)
  • Fixed "hum" ambience sound taking a while to start when entering hub
  • Removed high-speed FOV for time being
  • Removed music from splash